WM/WP - Should I bring in Purple Sets?
To clarify a bit, as the previous post was a bit rushed.... looking at MIDS, all the purple sets come with things that appear to emphasize offense, and thus conk out all of your clever little bonuses you layer and layer and layer to get that 45% def.
If you start replacing those sets with purple sets, I can see how your damage (via recharge, procs and bonuses) would start to come up, but you are going to lose those "magic" numbers.
Can you make those up from incarnate abilities? Can you just live down below 45%? WP is a resistance / regen set, so maybe 32.5% def is ok, and then you pop an insp?
I look at a build like above and it seems like it would be more fun to start to amp up the damage, but then the question is how to not lose the survivability at the same time.
I am going to try to play with things and see what kind of build I can get with more offense and repost it.
Thanks for any insight.
I came up with this. Your softcapped to S/L/E/N, 2565 HP with accolades, Ragnarok set slotted into Dark Obliteration, and a couple of your powers have Purple ATO's slotted in including the ATO proc, 6 slotting those attacks as well as taking advantage of the HP bonuses they have to offer. Your sitting at 600% regen with 1 foe in range.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(34)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), SBrutesF-Acc/Dmg(34), SBrutesF-Dmg/Rchg(36)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5)
Level 6: Fly -- Winter-ResSlow(A)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), SBrutesF-Acc/Dmg/EndRdx/Rchg(31), SBrutesF-Acc/Dmg/Rchg(34)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Whirling Mace -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Shatter -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 32: Crowd Control -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45)
Level 47: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 1: Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(40), P'ngFist-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- RgnTis-Regen+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Total Radial Revamp
Level 50: Void Total Core Judgement
Level 50: Reactive Total Radial Conversion
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Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 32.56% Defense(Smashing)
- 32.56% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 21.63% Defense(Energy)
- 21.63% Defense(Negative)
- 6% Defense(Psionic)
- 23.5% Defense(Melee)
- 15.69% Defense(Ranged)
- 8.5% Defense(AoE)
- 7.2% Max End
- 15% Enhancement(Accuracy)
- 3% Enhancement(Immobilized)
- 36.25% Enhancement(RechargeTime)
- 10% SpeedFlying
- 466.6 HP (31.13%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 2.75%
- MezResist(Immobilized) 14.3%
- MezResist(Sleep) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 54% (3.37 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.88% Resistance(Negative)
- 10% SpeedRunning
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Thanks for taking time to work that up. I am checking it out now.
Since my original post I have been looking around and and the ATO's weren't even something I was aware of; they are a very cool addition.
I am coming back to CoH after nearly a year and working on a WM/WP brute that I was in the process of putting together.
The build below is the classic "get to def 45 while keeping 10 enemy regen at 1000+" kind of thing, which I honestly don't even know is necessary or not. I have been playing CoH for a long time off and on, and I have (on another char which will have to be remove) everything expensive in the build I am posting below even the pvp 3%.
What I would like to do is introduce some purple sets into this mix, however, because, well, it seems like you should be able to add some recharge/damage/excitement while still staying survivable.
The first question is, does it make sense to drop some of the quest to 45 to get some purple in there for procs and recharge and general offense?
Build below:
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