First ever WS build


Kazz

 

Posted

So I just made a Warshade this morning (premature, right?) but I'm already excited about her. This is the horrible build I managed to cobble together, focusing on getting eclipse perma, then other things. I want to try an MFin Warshade style build, using all the forms, instead of human-only like my Peacebringer. A few notes:

  1. Purples are out of the question. I only have the +3% Def PvP unique in there because it's dirt-cheap for a level 50 one now.
  2. The build itself can be completely changed in terms of powers and slotting. I really have no idea what I should be doing here, so if I made a DURR-level mistake, please correct me! I know there's no "wrong" way to build a Kheld, but I don't want to make questionable or iffy choices either.
  3. Incarnates... absolutely no idea, aside from Clarion for Destiny. Any recommendations based on general wisdom or this build's weaknesses would be welcome!
  4. Please be gentle, lol! It's my first time ever trying to juggle a build this complicated. It made my SS/Elec brute's build look easy!

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

KWS1: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye
  • (A) Superior Kheldian's Grace - Recharge/Form Empowerment
Level 1: Absorption
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Gravimetric Snare
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (34) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Accuracy/Immobilize
  • (50) Damage Increase IO
Level 4: Hasten
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
Level 6: Dark Nova
  • (A) Endurance Modification IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Sunless Mire
  • (A) Multi Strike - Damage/Endurance/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (13) Cleaving Blow - Accuracy/Recharge
  • (15) Adjusted Targeting - Endurance/Recharge
Level 14: Shadow Cloak
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Gravity Well
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (36) Damage Increase IO
  • (43) Damage Increase IO
Level 20: Black Dwarf
  • (A) Resist Damage IO
  • (50) Endurance Modification IO
Level 22: Stygian Circle
  • (A) Doctored Wounds - Endurance/Recharge
  • (23) Efficacy Adaptor - EndMod/Endurance
Level 24: Shadow Slip
  • (A) Recharge Reduction IO
Level 26: Gravitic Emanation
  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
  • (36) Absolute Amazement - Endurance/Stun
Level 28: Unchain Essence
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Stygian Return
  • (A) Recharge Reduction IO
Level 38: Eclipse
  • (A) Titanium Coating - Resistance/Recharge
  • (39) Aegis - Resistance/Recharge
  • (39) Impervium Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Accuracy IO
  • (40) Accuracy IO
Level 41: Quasar
  • (A) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Accuracy/Recharge
  • (42) Multi Strike - Damage/Recharge
  • (42) Scirocco's Dervish - Damage/Recharge
Level 44: Inky Aspect
  • (A) Accuracy IO
Level 47: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Nebulous Form
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
  • (A) Empty
Level 1: Dark Sustenance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Shadow Step
  • (A) Jaunt - Endurance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 10: Shadow Recall
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Swift
  • (A) HamiO:Microfilament Exposure
Level 10: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Hurdle
  • (A) Jumping IO
Level 10: Stamina
  • (A) Endurance Modification IO
  • (11) Endurance Modification IO
Level 6: Dark Nova Blast
  • (A) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (34) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
Level 6: Dark Nova Bolt
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (11) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
Level 6: Dark Nova Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Dark Nova Emanation
  • (A) Kheldian's Grace - Accuracy/Damage
  • (3) Kheldian's Grace - Damage/Recharge
  • (7) Kheldian's Grace - Accuracy/Damage/Recharge
  • (17) Kheldian's Grace - Damage/Endurance/Recharge
  • (37) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
Level 20: Black Dwarf Antagonize
  • (A) Empty
Level 20: Black Dwarf Drain
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 20: Black Dwarf Mire
  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (21) Multi Strike - Damage/Endurance/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Damage/Recharge
Level 20: Black Dwarf Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Damage/Endurance/Recharge
  • (48) Crushing Impact - Damage/Endurance
Level 20: Black Dwarf Step
  • (A) Empty
Level 20: Black Dwarf Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge
  • (48) Crushing Impact - Damage/Endurance
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Also just a general question: Is it possible to do the WS arcs through Flashback? I don't want to miss all of them in my haste to get to Dwarf.


 

Posted

Gratz on the Kheldian build, looks like you are on your way to a solid build.


The Transcendent One
Level 50+ PB (Badge Count 1404)

 

Posted

Can't really look at your build atm, but I wanted to answer this question:

Quote:
Originally Posted by Kazz View Post

Also just a general question: Is it possible to do the WS arcs through Flashback? I don't want to miss all of them in my haste to get to Dwarf.
Yes, they added Shadowstars (but not Sunstorms) arcs to Ouroboros.


 

Posted

Also, your data link is broken, will need a chunk.


 

Posted

Updating the main post with the data chunk at the end. Sorry, my mids refuses to do it unless I tell it to for some odd reason...


 

Posted

All in all it's a pretty solid build.

Few things I'd consider looking at:

I'd personally try to build a bit more defense in it, and you've (imo) wasted a slot in eclipse on that second accuracy IO. Working in two more knockback protection IOs (BotZ's in shadow recall and nebulous form) would help, if you find yourself in the thick of things a lot. I'd switch out one of the dam/recharges in eclipse for a dam/end/rech: you'll still crash, obviously, but if you use the nuke as a follow up instead of an opener, it'll be easier to use, and the damage/recharge values won't really be hurt by the change. The end IO in dwarf is perhaps better switched with a performance shifter (or remove the slot entirely), I don't think you'll get much use out of it as is. Same for stamina, I'd switch to just the base slot with the performance shifter proc (with stygian circle up every ten seconds, you should be fine). I'd also prefer getting the acc/dam/recharge and chance for build up pet purples onto extracting essence, but those are purples after all.

Regardless of the above, this build will definitely get the job done. Nicely done.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
All in all it's a pretty solid build.

Few things I'd consider looking at:

I'd personally try to build a bit more defense in it, and you've (imo) wasted a slot in eclipse on that second accuracy IO. Working in two more knockback protection IOs (BotZ's in shadow recall and nebulous form) would help, if you find yourself in the thick of things a lot.
I did think about defense, but I wasn't sure how to add much without nixing the overall performance of the build, as well as not knowing what type(s) to aim for. Any ideas?

Quote:
I'd switch out one of the dam/recharges in eclipse for a dam/end/rech: you'll still crash, obviously, but if you use the nuke as a follow up instead of an opener, it'll be easier to use, and the damage/recharge values won't really be hurt by the change.
Do you mean Resistance/Recharge instead of Dam/Rech? Or did you mean a different power than Eclipse? Just making sure!

Quote:
The end IO in dwarf is perhaps better switched with a performance shifter (or remove the slot entirely), I don't think you'll get much use out of it as is. Same for stamina, I'd switch to just the base slot with the performance shifter proc (with stygian circle up every ten seconds, you should be fine).
Are you sure? I've always felt a little uneasy about the Perf Shifter procs. I'm just paranoid about getting shafted by it at a crucial time, but I guess with Stygian it'd be less of an issue.

Quote:
I'd also prefer getting the acc/dam/recharge and chance for build up pet purples onto extracting essence, but those are purples after all.

Regardless of the above, this build will definitely get the job done. Nicely done.
Thanks! And yeah, unless they're cheaper than the last time I looked, I'm not gonna be able to afford the pet purples! My god those are still expensive...

How about this version? I changed the slotting in Quasar (since I think that's what you meant), moved the Acc in Eclipse to Unchain Essence, and swapped the ATOs to there from the Nova cone.

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Posted

Quote:
Originally Posted by Kazz View Post
I did think about defense, but I wasn't sure how to add much without nixing the overall performance of the build, as well as not knowing what type(s) to aim for. Any ideas?

Do you mean Resistance/Recharge instead of Dam/Rech? Or did you mean a different power than Eclipse? Just making sure!

Are you sure? I've always felt a little uneasy about the Perf Shifter procs. I'm just paranoid about getting shafted by it at a crucial time, but I guess with Stygian it'd be less of an issue.

Thanks! And yeah, unless they're cheaper than the last time I looked, I'm not gonna be able to afford the pet purples! My god those are still expensive...

How about this version? I changed the slotting in Quasar (since I think that's what you meant), moved the Acc in Eclipse to Unchain Essence, and swapped the ATOs to there from the Nova cone.

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For defense, SL is the easiest choice, but others have been able to squeeze a large amount of positional without damaging the performance. That said, it would be much more expensive. Kinetic combats are the way to go for SL, one set in each of your melee attacks (RS/IS/Dwarfs) will net you about 13-14%, the uniques another 6%, and I'm sure there are a few other set bonuses you can squeeze in. Granted, unless you want to roll at crazy difficulty levels, you'll be fine without worrying about defense.

Yeah, I meant Quasar about the dam/end/recharge thing. Dunno why I said eclipse, haha.

And yeah, you should be fine with performance shifter procs. My old tri-form build had nothing but a single stamina slot with the proc, and a proc in each of the forms. Never had issues.

I'll check out the new version when I get home--my work computer doesn't have mids.