Super-Ambitious Elec/Elec/Mu Tank (Build Advice)
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Current Build:
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Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
I took a quick look at the build and reworked a few slots. Overall, the panaceas are unnecessary for energize, they cost hundreds of million more and will really end up just giving 2.5% more recharge. 5 doctored wounds is the way to go there.
I also removed the pounding slugfest IOs from you single target attacks. Ultimately, 8% regeneration bonus will never save you. Regeneration is a really bad form of mitigation because, say on a electric tank, you're talking about a difference of maybe 5hp/sec regen, not even, while taking burst damage that can be upwards to 50-500 (depending on the enemy/attack).
Slotted up your combat jumping and hover with more lotg to increase the defense. Also, placed the hecatomb set into chain induction where it will be more effective in the form of end/reduction and recharge than a kinetic combat set which should go into charged brawl.
Increased the overall defense to energy/negative to provide better coverage against incarnate enemies, with this build you should have 34%+ def to s/l/e/n, one small purple away from soft cap to regular non-incarnate mobs.
Also replaced the slotting in Lightning Rod and Lightning Field. To be honest, you never need to place a purple set into a pbaoe toggle, it simply won't be effective in it. Eradication goes a long way in giving energy/negative def and combined with 3 cleaving blows, the stats are nearly identical in terms of damage/acc/recharge for Lightning Rod. Simply gives more in terms of defense and survival.
You can place the panacea proc into health to get the +hp heal bonus, but the regenerative tissue proc is largely unnecessary for a electric tank. This build still has 1 free slot to place wherever you see fit. Will post data chunk below. Perma hasten is still maintained in this build.
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Thanks for the detailed tips and advice, GravityBlaze. I'm definitely going to take your suggestions and run with them.
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
My Elec/Elec/Energy Tank is one of my favorite toons. He is one of the first toons that I IO'd out completely and the first one where my build goal was not Max Recharge. To that end, I came up with what I called the "Human Battery Build". I maxed out on +HP, +Recovery, and +Regen bonuses and I was very proud of what I'd come up with. Later on, I put in a few sets of Reactive Armor and managed to eke out about 18.4% S/L Defense. Here's the build:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Chromium Man VI: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Dmg/Rchg(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17)
Level 6: Fly -- Frbd-EndRdx(A), Frbd-Fly(19)
Level 8: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 12: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(27)
Level 14: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(27), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 16: Thunder Strike -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(31), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(34)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(39)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
Level 35: Combat Jumping -- Krma-ResKB(A)
Level 38: Lightning Rod -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(43), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Focused Accuracy -- GSFC-Build%(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-End%(46), Numna-Heal(46), Numna-Regen/Rcvry+(48), Mrcl-Rcvry+(48)
Level 47: Taunt -- Zinger-Taunt/Rchg(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Surge -- Clrty-Stlth(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Rebirth Radial Epiphany
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Set Bonus Totals:
- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 10.19% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 12.5% Enhancement(RechargeTime)
- 30% Enhancement(Accuracy)
- 10% SpeedFlying
- 372.5 HP (19.88%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 11%
- 4% (0.07 End/sec) Recovery
- 118% (9.21 HP/sec) Regeneration
- 10% SpeedRunning
Now for the last few years, I've been sitting on a small mountain of Purple recipes. Many times I have made a build for other toons intending to make it a purple build, and then when I hit 50, I decide for one reason or another that it's not worth "wasting" my purples on that toon. (I should point out that I don't actively farm for purples, but I do run tips at x8 with toons whenever possible, so I have to really love a toon to warrant using my Purples.)Anyway, long story short, I might want to do a new build including purples for my tank, switching to Mu in the process for the extra attacks to include Purple Damage sets in. I put this together this afternoon and I call it my "Super-Ambitious" Tank build.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Super-Ambitious Chromium Man VI: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(19)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Fly -- Flight-I(A)
Level 8: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Lightning Field -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(23), Armgdn-Dmg/EndRdx(23)
Level 12: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(25), Panac-Heal/Rchg(27), Panac-Heal/EndRedux/Rchg(27), Panac-Heal(29), Panac-Heal/+End(29)
Level 14: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31)
Level 16: Thunder Strike -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(31), SMotTanker-Acc/Dmg/Rchg(31), SMotTanker-Dmg/EndRdx/Rchg(33), SMotTanker-Acc/Dmg/EndRdx/Rchg(33), SMotTanker-Rchg/Res%(33)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Boxing -- Acc-I(A)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 35: Taunt -- Zinger-Dam%(A)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(50)
Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(48)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Rebirth Radial Epiphany
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Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 22.25% Defense(Smashing)
- 22.25% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 16.94% Defense(Melee)
- 8.5% Defense(Ranged)
- 6% Defense(AoE)
- 90% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 5% SpeedFlying
- 238.9 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 9.9%
- MezResist(Stunned) 2.2%
- 16% (0.27 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 5% SpeedRunning
So my questions: Is this build too ambitious? I made my main buid goal Recharge and so the second build has 77.5% higher recharge than the first. The secondary build goal was S/L defense and that's at 35.7%. Also, without trying to build for it, I managed a decent amount of Recovery and Regeneration, though the prospective build has ~150 less HP.Can anyone make any suggestions before I pull the trigger on this ambitious build? Should I move Might of the Tanker somewhere else? Switch up any of my slotting? Scrap the whole thing? Thanks for reading this far if you made it and thanks also for any advice you can give.
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server