Balance Gravity and Time


azamean5663

 

Posted

Searching the forums, I find a confusing plethora of builds and not much Guidance.

One issue is that the posted builds are almost always level 50 tweaked, incarnated, purple, specialized builds for one person's playstyle. Meanwhile, I'm just trying to figure out what to do with my level 27 Controller. Frankly, an encounter with DFB followed by a rogue power-leveler means that I jumped a dozen levels in a single evening and have no idea what I'm doing! The other thing I notice is that some of the builds on the forums are Gravity Controllers and some of them are Time Controllers... each with completely different ideas about what power is most important.

So... frankly, this is a bunch of powers tossed onto the ladder almost at random. I have some experience with Gravity Control, but none with Time Manipulation and none with the new/changed aspects of Gravity. I'm hoping that your feedback and discussion will help me to find the right balance between Gravity and Time and Pools to make a good middle-level Controller that I can enjoy playing in normal content. A leveling build is what I need.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping

Hero Profile:
Level 1: Crush -- Empty(A)
Level 1: Time Crawl -- Empty(A)
Level 2: Lift -- Empty(A)
Level 4: Gravity Distortion -- Empty(A)
Level 6: Propel -- Empty(A)
Level 8: Crushing Field -- Empty(A)
Level 10: Temporal Mending -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Temporal Selection -- Empty(A)
Level 18: Distortion Field -- Empty(A)
Level 20: Gravity Distortion Field -- Empty(A)
Level 22: Dimension Shift -- Empty(A)
Level 24: Time Stop -- Empty(A)
Level 26: Wormhole -- Empty(A)
Level 28: Farsight -- Empty(A)
Level 30: [Empty]
Level 32: Singularity -- Empty(A)
Level 35: Slowed Response -- Empty(A)
Level 38: Chrono Shift -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- Empty(A)
------------



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Be Well!
Fireheart


 

Posted

Okay, using your ladder and your comments about being decent at L27.

An SO build that should be sustainable (with an ungodly number of holds for a troller at that level).

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping

Hero Profile:
------------
Level 1: Crush Acc(A), Immob(3), Dmg(3), EndRdx(5)
Level 1: Time Crawl Acc(A), RechRdx(5)
Level 2: Lift Acc(A), Dmg(7), Dmg(7), EndRdx(9)
Level 4: Gravity Distortion Acc(A), Dmg(9), Hold(11), EndRdx(11)
Level 6: Propel Acc(A), Dmg(13), RechRdx(15)
Level 8: Crushing Field Acc(A), Immob(15), Dmg(17), EndRdx(17)
Level 10: Temporal Mending RechRdx(A), Heal(19)
Level 12: Combat Jumping EndRdx(A), DefBuff(19)
Level 14: Super Jump Jump(A)
Level 16: Temporal Selection RechRdx(A), Heal(21)
Level 18: Distortion Field Hold(A), Hold(21), RechRdx(23), RechRdx(23)
Level 20: Gravity Distortion Field Acc(A), Hold(25), Hold(25), EndRdx(27)
Level 22: Dimension Shift Immob(A)
Level 24: Time Stop Acc(A), Hold(27)
Level 26: Wormhole Acc(A)
Level 28: Farsight EndRdx(A)
Level 30: Jump Kick Empty(A)
Level 32: Singularity Empty(A)
Level 35: Slowed Response Empty(A)
Level 38: Chrono Shift Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Run(A)
Level 4: Health Heal(A)
Level 4: Hurdle Jump(A)
Level 4: Stamina EndMod(A), EndMod(13)
------------



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And an IO build that should keep you quite a bit more survivable when soloing.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping

Hero Profile:
------------
Level 1: Crush TotHntr-Immob/Acc:30(A), TotHntr-Acc/Immob/Rchg:30(3), TotHntr-EndRdx/Immob:30(3), TotHntr-Acc/Rchg:30(5)
Level 1: Time Crawl P'ngTtl-Acc/Slow:30(A), P'ngTtl-EndRdx/Rchg/Slow:30(5)
Level 2: Lift Thundr-Acc/Dmg/Rchg:30(A), Thundr-Acc/Dmg/EndRdx:30(7), Thundr-Dmg/EndRdx/Rchg:30(7), Thundr-Dmg/EndRdx:30(9)
Level 4: Gravity Distortion BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(11)
Level 6: Propel Thundr-Acc/Dmg/Rchg:30(A), Thundr-Acc/Dmg/EndRdx:30(13), Thundr-Dmg/EndRdx/Rchg:30(15)
Level 8: Crushing Field TotHntr-Immob/Acc:30(A), TotHntr-Acc/Immob/Rchg:30(15), TotHntr-EndRdx/Immob:30(17), TotHntr-Acc/Rchg:30(17)
Level 10: Temporal Mending RechRdx-I:30(A), Heal-I:30(19)
Level 12: Combat Jumping EndRdx-I:30(A), DefBuff-I:30(19)
Level 14: Super Jump Jump-I:30(A)
Level 16: Temporal Selection RechRdx-I:30(A), Heal-I:30(21)
Level 18: Distortion Field BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(21), BasGaze-EndRdx/Rchg/Hold:30(23), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
Level 20: Gravity Distortion Field BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(25), BasGaze-EndRdx/Rchg/Hold:30(25), BasGaze-Acc/EndRdx/Rchg/Hold:30(27)
Level 22: Dimension Shift Immob-I:30(A)
Level 24: Time Stop BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(27)
Level 26: Wormhole Acc-I:30(A)
Level 28: Farsight EndRdx-I:30(A)
Level 30: Jump Kick Empty(A)
Level 32: Singularity Empty(A)
Level 35: Slowed Response Empty(A)
Level 38: Chrono Shift Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Run-I:30(A)
Level 4: Health Heal-I:30(A)
Level 4: Hurdle Jump-I:30(A)
Level 4: Stamina EndMod-I:30(A), EndMod-I:30(13)
------------



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I don't have access to Mids at the moment, but I'll try give a little bit of advice anyway.

I can't say I can really see what you're doing with the build as it is, but what I would suggest; drop Crush, its a low dot which is pretty unnecessary, you'll want to try get Gravity Distortion up as often as possible to maximise on Impact! damage, Lift and Propel are very hard hitters, and Crushing Field should be used to lockdown your other targets. I'd suggest taking Time's Juncture instead of Crush, its a must have power for the -ToHit it gives added to the +Def to from Farsight it'll make you quite hard to hit.

Since you've taken Combat Jumping aswell as SJ, Spring Attack would be a nice option to take for some AoE damage, maybe in your empty slot at 30.

Some closing points, I'd take Hasten, maybe the Fighting pool for Tough and Weave if you want to max out for defense. Power Boost in your Anchillary if you want to max out Farsight and controlling powers.


 

Posted

Here's a few thoughts for you:

Gravity is a single target damage specialist. Time has a nice mix of powers, including the PB AoE ToHit Debuff. In Gravity, I'm not convinced that Dimension Shift is worth taking even with the huge improvements -- in any event, it is a situational power and can be delayed. (Maybe you should try it out, with an idea to respec it out if you don't like it -- the mechanics of it are pretty odd.) Crush is also optional -- it used to be that Crush actually did more damage than Lift, but the recent changes made Lift better. Again, it is not a bad power, but it is skippable. In Time, Temporal Selection is a nice buff for a teammate, but this kind of single target buff can be skipped. Also, Time Stop is a nice single target hold, again nice to have but not essential. Of the four skippable powers, I would try to keep Time Stop, then Crush.

I consider invisibility to be very important to a Gravity controller. Why? Singularity makes a GREAT tank, and if you are invisible, you can lead Singy into battle without being bothered yourself. There are lots of other advantages to invisibility, too. However, I think that the Stealth Pool is a waste. I prefer choosing Super Speed with a Stealth IO. (Use Allignment merits to make a low-level Celerity Stealth.) You get a travel power and a stealth power in one power choice. Plus, Hasten is always a benefit to controllers. Adding Combat Jumping later for Immob protection and a place for a Luck of the Gambler Recharge and/or a Karma -Knockback is also helpful. (By the way, I saw EndRdx slotted into Combat Jumping in some of the previous builds -- that's a wasted slot as CJ only uses .07 endurance. You will do better using that slot somewhere else.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by azamean5663 View Post
I can't say I can really see what you're doing with the build as it is
Essentially he's leveling right now. So we need to take into account the fact that we can't hand him an L50 "finished" build and expect him to level up with it. I've had people try this with finished builds and it always made the leveling process horrific.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

So, I ported Captain Eeep! over to Beta and built him up on the ladder I posted. I learned a few tweaks and tricks from various builds, but this is still only bare slotting, trying to find the very best balance.

And, as Local Man suggested, Dimension Shift is still a wholly skippable power - the duration is just too Short! Distortion Field works very nicely. Time Stop does no damage, but it's a great way to put another enemy 'on hold' - for all of those times when Gravity Distortion just isn't coming back fast enough.

Between Containment and Impact, Gravity is still awesome at juggling 1, 2, sometimes 3 enemies, but when there's more, you'll want a partner to help clean them up. Wormhole is still strange and quirky, but useful when it works right. When I tried it, the enemy was Thoroughly stunned, but scattered, not clumped in the corner, where I wanted them.

Super Speed was almost too fast, but combined with a +Stealth in Sprint, it was quite effective at keeping me unnoticed. I switched to Power Slide when stealthiness was not needed.

So, I'm looking at switching out Dimension Shift for a bit more protection and debuff, in the form of Time's Juncture. The resulting build would look like this:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(5)
Level 2: Lift -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(13)
Level 4: Gravity Distortion -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(13)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(15)
Level 8: Crushing Field -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(9), Posi-Acc/Dmg/EndRdx(15)
Level 10: Temporal Mending -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(11), Mrcl-EndRdx/Rchg(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Temporal Selection -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(17)
Level 18: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(19), Range-I(19)
Level 20: Gravity Distortion Field -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-EndRdx/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23)
Level 22: Time's Juncture -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb/EndRdx(23)
Level 24: Time Stop -- EoCur-Acc/EndRdx(A), EoCur-Acc/Hold(25), EoCur-Acc/Hold/Rchg(25)
Level 26: Wormhole -- Rope-Acc/EndRdx(A), Rope-Acc/Stun/Rchg(27), Rope-Acc/Stun(27)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17)
------------



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Be Well!
Firehear


 

Posted

One thing. At that level, with as few defenses as you have, I'd put an EndRed into Combat Jumping. You lose less than half a percent of defense and you're mitigating resting end consumption.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
One thing. At that level, with as few defenses as you have, I'd put an EndRed into Combat Jumping. You lose less than half a percent of defense and you're mitigating resting end consumption.
I disagree. Combat Jumping only uses 0.07 End per second, which may be the lowest cost toggle in the game (other than no-cost toggles). In low levels and all levels, you can get a much greater benefit from a slot used for something else.

Resting End Consumption is not a problem . . . use during battle is the problem. If you are having endurance issues, slot a Miracle proc, a Numina Proc and slot your most used powers for EndRdx.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Fireheart View Post
So, I ported Captain Eeep! over to Beta and built him up on the ladder I posted. I learned a few tweaks and tricks from various builds, but this is still only bare slotting, trying to find the very best balance.

And, as Local Man suggested, Dimension Shift is still a wholly skippable power - the duration is just too Short! Distortion Field works very nicely. Time Stop does no damage, but it's a great way to put another enemy 'on hold' - for all of those times when Gravity Distortion just isn't coming back fast enough.

Between Containment and Impact, Gravity is still awesome at juggling 1, 2, sometimes 3 enemies, but when there's more, you'll want a partner to help clean them up. Wormhole is still strange and quirky, but useful when it works right. When I tried it, the enemy was Thoroughly stunned, but scattered, not clumped in the corner, where I wanted them.

Super Speed was almost too fast, but combined with a +Stealth in Sprint, it was quite effective at keeping me unnoticed. I switched to Power Slide when stealthiness was not needed.

So, I'm looking at switching out Dimension Shift for a bit more protection and debuff, in the form of Time's Juncture. The resulting build would look like this:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(5)
Level 2: Lift -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(13)
Level 4: Gravity Distortion -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(13)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(15)
Level 8: Crushing Field -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(9), Posi-Acc/Dmg/EndRdx(15)
Level 10: Temporal Mending -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(11), Mrcl-EndRdx/Rchg(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Temporal Selection -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(17)
Level 18: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(19), Range-I(19)
Level 20: Gravity Distortion Field -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-EndRdx/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23)
Level 22: Time's Juncture -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb/EndRdx(23)
Level 24: Time Stop -- EoCur-Acc/EndRdx(A), EoCur-Acc/Hold(25), EoCur-Acc/Hold/Rchg(25)
Level 26: Wormhole -- Rope-Acc/EndRdx(A), Rope-Acc/Stun/Rchg(27), Rope-Acc/Stun(27)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17)
------------



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Be Well!
Firehear
I took your build above and made a few changes:

Better control and more damage (on average) from GD. Less Endurance and more than double the damage (on average) from Crushing Field. More Recovery overall. -Knockback from the Karma in CJ.

Putting the Celerity into Super Speed and not using Sprint actually reduces the overall endurance cost. And it makes more sense . . . I assume you will not be using Super Speed during "lead out" missions. Later you can put an EndRdx in Super Speed if you feel you need to, or just turn it off during combat.

You will want to put a 4th Baz Gaze into Time Stop for the nice Recharge. You will want 4 Dark Watcher in Time's Junction.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Eeep!: Level 28 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(13), WotController-Rchg/Dam%(19)
Level 4: Crush -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(13)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(15)
Level 8: Crushing Field -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(9), TotHntr-Dam%(9), Posi-Dam%(15)
Level 10: Temporal Mending -- Mrcl-Heal/Rchg(A), Mrcl-Heal(11)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Distortion Field -- RechRdx-I(A), RechRdx-I(19)
Level 20: Gravity Distortion Field -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-EndRdx/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23)
Level 22: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 24: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-Stun/Rng(27)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), EndMod-I(11), P'Shift-End%(17)
------------

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Putting the Celerity into Super Speed and not using Sprint actually reduces the overall endurance cost. And it makes more sense . . . I assume you will not be using Super Speed during "lead out" missions. Later you can put an EndRdx in Super Speed if you feel you need to, or just turn it off during combat.
I like this, particularly the Basilisks. They'll need a smidge of help at higher levels, but I'll have the slots for it, then. However, I don't feel they're the best choice for Gravity Distortion. Yes, that's a Hold, yes, it's already very accurate, and yes, one wants it to recharge quickly.

It's also a damage-dealing power, which is why I slotted Thunderstrikes. For the 3 slots I could allocate, that seemed to be the best choice. When I have 5 slots, I'll switch to Decimations. At this lower level, it seems to me that the best use of Procs is in AoE powers. Your slotting of Crushing Field, for example - however, I feel that CF needs more accuracy. and, when I get two more slots free, the whole ATIO into GDF, which doesn't have damage otherwise.

Hmm, I really ought to explore the second ATIO and see what it can do for me.

Anyway, the one detail I think you missed is in the travel slotting. I generally run Power Slide as my movement power and I run it continually, even in battle, along with Combat Jumping. For Travel, I add Super Speed and the Quickfoot Run/End caps my speed as well as saving a little End. When I want Stealth, I switch to Sprint and when I want More Stealth, Sprint + Super Speed. I feel that gives me the most flexibility and explains why I had the slotting I did.

Be Well!
Fireheart