Invul/TW Build Critique


Achi11es

 

Posted

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

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Jennifer Knight: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance/Recharge
Level 1: Defensive Sweep
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Crushing Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
Level 4: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Titan Sweep
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (7) Eradication - Accuracy/Damage/Recharge
  • (15) Eradication - Damage/Recharge
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Scirocco's Dervish - Damage/Endurance
Level 8: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (23) Mocking Beratement - Taunt/Recharge
  • (25) Mocking Beratement - Taunt/Recharge/Range
  • (25) Mocking Beratement - Accuracy/Recharge
  • (27) Mocking Beratement - Taunt/Range
  • (27) Mocking Beratement - Recharge
Level 14: Dull Pain
  • (A) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (29) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal
  • (31) Doctored Wounds - Endurance/Recharge
Level 16: Follow Through
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Endurance
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
Level 20: Resist Energies
  • (A) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
Level 22: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance
Level 24: Build Momentum
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 28: Rend Armor
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
Level 32: Kick
  • (A) Empty
Level 35: Whirling Smash
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (43) Eradication - Damage/Recharge
  • (46) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: Arc of Destruction
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Endurance Reduction IO
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) HamiO:Ribosome Exposure
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Endurance Modification IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
  • (33) Regenerative Tissue - +Regeneration
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Endurance Modification IO
  • (50) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Momentum
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------


 

Posted

First: Honestly. Do a bit of time and get yourself the PVP 3% defense IO.
Some people are going to bleat about how "EXPENSIVE" it is.

It's a goal to be worked for. A bit of time with Hero Merits (or building up emps by trial-ing) and you've got it.

Second: All the "Resist" auto-resists? Do yourself a favor and just three-slot them with Aegis.

Third: Musculature, on a Tank, is mostly wasted potential. You're better off going with something like Cardiac or Agility to boost you. On a build like yours, Agility is probably the way to go. You've traded some defense slotting for recharge. It'll tack on some recharge, bump recovery AND help bump defense.

Fourth: You already saw that sticking Obliteration in an AoE attack was a Bad Idea due to the craptastic Endurance reduction. Take a look at my slotting for your AoEs. You'll probably like them better. They're not MAXED damage. But with sufficient recharge and endurance reduction that you can actually use them very regularly without sucking your blue bar dry. If you happen to not like the reliance on Procs, simply swap in the Damage/Recharge Eradication IO instead.

This build, while more expensive, is better for general tanking duties. And with 6+ enemies in range you're at Incarnate Soft-Cap for everything BUT S/L (because you opted for Recharge > Defense).


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Jennifer Knight: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+:50(A), HO:Nucle(7)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(15), Aegis-ResDam/Rchg:40(17), GA-3defTpProc:40(17)
Level 6: Titan Sweep -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-%Dam:30(19), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23)
Level 8: Super Jump -- Winter-ResSlow:50(A)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(31)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(31), Dct'dW-Heal:50(33), Dct'dW-EndRdx/Rchg:50(33)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(34)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 20: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(36), Aegis-ResDam/Rchg:40(37)
Level 22: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(37), Aegis-ResDam/Rchg:40(37)
Level 24: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-%Dam:30(43), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Arc of Destruction -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-%Dam:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(11), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(13), P'Shift-EndMod:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Momentum
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------



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Posted

I like your build, particularly the second one, and am trying to make a invul/tw build myself (http://boards.cityofheroes.com/showt...37#post4235937 if interested), but as a minor note I would change one of the aegis in resist physical damage, such as res/end, to the 3% psi/status aegis IO. You would still have capped s/l res, so losing nothing, but benefiting from it. I would also consider changing the build momentum to adjusted targeting, you only add 1.76 seconds to the cd and get 2% global damage. Not a huge benefit admittedly, but possibly worth considering and if you can move an enhancement to it you could get some e/n res.

I would personally take the oblit out of titan sweep, the mako out of crushing blow, and change the normal IO in stamina to a performance shiter end/whatever for the hp boost, but YMMV. I also skip CB in my builds, not a bad attack, it is just what I consider the worst attack in the set and the slots can be better spent elsewhere.