Elec/Psi/Ice
S/L only defense on a dom is kind of, well, not great. It is really nice, but late game content is largely energy/psi damage, so you might want to consider that.
I run reactive/rebirth/spiritual for my elec/psi/ice, and don't use hoarfroast at all. It is far too busy a char to spend time clicking on it, when more control and more dp gives a much better result all around (imo).
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Hew in drag baby
Hi all,
I posted my build in another thread but though I would make a fresh topic to see what people's opinions are, and if any of you more experienced Domi's can help me improve it.
My goals were:
The attack chain in the below build has a ~0.6 second gap between the last Psi Dart and PSW but I don't think using another attack would help the chain, and it gives a bit of time to use other powers.
The other goals have all been met, and as a bonus I have perma-Dom without needing to click Hasten.
Unfortunately I couldn't get Hoarfrost to be perma, but from my current experience I think I will be using that as a reactive heal anyway.
My questions are:
The build is below:
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
C4p4c1t0r: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Psionic Dart -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(13), GJ-Dam%(13)
Level 2: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dam%(11), T'Death-Dam%(11)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(31), SAotDominator-Rchg/+Dmg%(33)
Level 6: Jolting Chain -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(19), Decim-Acc/Dmg(19), GJ-Dam%(45)
Level 8: Conductive Aura -- Heal-I(A), P'Shift-EndMod(9), P'Shift-EndMod/Acc(9)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Static Field -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SAotDominator-EndRdx/Rchg(34), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(17), HO:Cyto(17)
Level 16: Boxing -- Empty(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 20: Drain Psyche -- Numna-Heal/Rchg(A), Numna-Heal(21), Dct'dW-Heal/Rchg(21), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(27)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Cyto(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(40)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), HO:Cyto(29)
Level 30: Assault -- EndRdx-I(A)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(45)
Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), FotG-ResDeb%(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46), RechRdx-I(50)
Level 47: Hoarfrost -- GA-3defTpProc(A), RechRdx-I(48), RechRdx-I(48), Dct'dW-Heal/Rchg(48)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), HO:Cyto(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
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