Dark / Dark Controller build


Argentae

 

Posted

I want to presage this with the following caveat - I have played here a long time, but I still suck at building characters. That is made doubly so when its a new powerset like these.

I have my character at level 22 right now, and the theme is making it my favorite character. The character powers are chosen largely for theme (dark wizard theme) and while it doesn't need to be able to solo AVs or anything, I do like to contribute when I am on a team.

Most of the time, due to my casual play times, I am solo. The build's available budget is not too high... I have a couple billion spread out over characters, though I do have a small stock of purples I could sell if I really needed to increase the cash. Most of my other builds don't cost more than 500 million or so.

I likely won't get into Incarnate (heck, I still haven't even figured out that system) but I will be (obviously) doing alignment missions to get access to Soul Mastery.

I would welcome any critique and suggestions. Again, the slotting is open, and most of the power choices are open as well, so long as it stays thematic.

Thanks in advance for any suggestions you folks have!

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9), Empty(11)
Level 1: Twilight Grasp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(50), Empty(50)
Level 2: Shadowy Binds -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9), Empty(11)
Level 4: Tar Patch -- Empty(A), Empty(37), Empty(45)
Level 6: Possess -- Empty(A)
Level 8: Living Shadows -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(46), Empty(50)
Level 10: Fearsome Stare -- Empty(A), Empty(15), Empty(17), Empty(17), Empty(46)
Level 12: Heart of Darkness -- Empty(A), Empty(25), Empty(25), Empty(46)
Level 14: Darkest Night -- Empty(A), Empty(37), Empty(37)
Level 16: Shadow Fall -- Empty(A)
Level 18: Haunt -- Empty(A), Empty(19), Empty(19), Empty(27), Empty(27)
Level 20: Hasten -- Empty(A), Empty(23), Empty(23)
Level 22: Assault -- Empty(A)
Level 24: Howling Twilight -- Empty(A)
Level 26: Shadow Field -- Empty(A), Empty(29), Empty(29), Empty(31)
Level 28: Soul Absorption -- Empty(A), Empty(31), Empty(31), Empty(34)
Level 30: Recall Friend -- Empty(A)
Level 32: Umbra Beast -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Dark Consumption -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(42)
Level 38: Dark Servant -- Empty(A), Empty(40), Empty(40), Empty(40), Empty(43), Empty(43)
Level 41: Dark Embrace -- Empty(A), Empty(42), Empty(42), Empty(43)
Level 44: Dark Obliteration -- Empty(A), Empty(45), Empty(45)
Level 47: Soul Drain -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Summon Seer -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- Empty(A), Empty(21), Empty(21)
------------


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

I generally don't bother doing build work when people supply empty or non-existent builds, but I just got done working on a draft Dark/Dark for a friend of mine. I'll probably end up tweaking it some more for my own toon once it gets higher, since he's generally lower-budget than I am. But it'll get you started.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

World is a Vampire: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(5), Theft-Acc/Heal(7), Theft-Acc/EndRdx/Heal(7), Theft-Acc/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Living Shadows -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(11), Cloud-Acc/Rchg(11), Cloud-ToHitDeb/EndRdx/Rchg(13), Cloud-Acc/EndRdx/Rchg(13), Cloud-%Dam(15)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 8: Fearsome Stare -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WotController-EndRdx/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), WotController-Rchg/Dam%(25)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25), LkGmblr-Rchg+(27)
Level 12: Super Jump -- Jump-I(A)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
Level 16: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), ResDam-I(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 18: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 20: Fade -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34), TtmC'tng-ResDam(34), Aegis-ResDam(50)
Level 22: Heart of Darkness -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(37)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 26: Tactics -- EndRdx-I(A)
Level 28: Soul Absorption -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Fire Ball -- HO:Nucle(A), JavVoll-Dam%(42), JavVoll-Dam/Rech(42), JavVoll-Dam/End/Rech(42), JavVoll-Acc/Dmg/End/Rech(43), Posi-Dam%(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(46)
Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48), Dmg-I(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Darkest Night -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Partial Core Revamp
------------



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Posted

Ouch! I didn't think I had supplied an "empty or non-existent build" - in fact I thought I had provided build for critique and suggestions on power choices and slotting. Sorry if I wasn't clearer.


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

Two quick comments on the posted build with slotting:

1. Fearsome stare IS my mitigation on my Incarnate Dark/Dark. Slotting it with WotC enhances the fear duration, which IMO, is a waste. FS is one of the best alpha neutering openers in the entire game, and really REALLY needs to be optimized for -ToHit. I slotted mine with a 6 pack of Cloud Senses and couldn't be happier.

2. Living Shadows is an excellent AOE dmg power when fully slotted with dmg procs. I have mine slotted with store bought (so they use the PPM algo) Posi and Trap of the Hunter procs, the WotC proc and the Cloud Senses proc. The last 2 slots are franken slotted for Acc/End/Rech. It pairs perfectly with FS and literally MELTS spawns.

Arg


 

Posted

Quote:
Originally Posted by Argentae View Post
Two quick comments on the posted build with slotting:

1. Fearsome stare IS my mitigation on my Incarnate Dark/Dark. Slotting it with WotC enhances the fear duration, which IMO, is a waste. FS is one of the best alpha neutering openers in the entire game, and really REALLY needs to be optimized for -ToHit. I slotted mine with a 6 pack of Cloud Senses and couldn't be happier.

2. Living Shadows is an excellent AOE dmg power when fully slotted with dmg procs. I have mine slotted with store bought (so they use the PPM algo) Posi and Trap of the Hunter procs, the WotC proc and the Cloud Senses proc. The last 2 slots are franken slotted for Acc/End/Rech. It pairs perfectly with FS and literally MELTS spawns.

Arg
The thing about WotC in FS is that the proc fires at 80%+, which turns an awesome power into your best AoE damage power. But I wanted the 6-slot bonus on WotC for the +Ranged, so I had to put the whole set in there. I could go with 6-Cloud Senses, and it might even be a little better, but I liked the proc. It was a draft build, not perfectly tuned.

SBE procs in Living Shadows will underperform compared to standard IO procs. Fast recharging AOE powers is the one exception to the general rule that PPM procs are better than % procs. I always tend to neglect the "totally proc'd out" route on powers like that, since I generally despise the controller AoE Immob powers. Old prejudice from pre-IOs when all they ever did was break herds and get you killed. So I mule Grav Anchor and then never use it, on a lot of my control toons.

Quote:
Ouch! I didn't think I had supplied an "empty or non-existent build" - in fact I thought I had provided build for critique and suggestions on power choices and slotting. Sorry if I wasn't clearer.
The build you posted had no enhancements in any of the slots, which means I don't have any idea about what you were trying to do with it. Do you want to build for offense? Defense? Trials? What kind of budget? The more you've got in there to start with, the easier it is for us to help make it better.

Here's a tweak on the previous, to incorporate better slotting for Living Shadows, and a bunch of purples because I'm enjoying the character enough to blow the cash.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Morrigan Dubh: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Dark Grasp -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5), SWotController-Rchg/Dmg%(7)
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Heal(9), Theft-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Living Shadows -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(11), Posi-Dam%(13), TotHntr-Dam%(13), GravAnch-Hold%(15), Cloud-%Dam(15)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
Level 8: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(27), LkGmblr-Rchg+(27)
Level 12: Super Jump -- Jump-I(A)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(29)
Level 16: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), ResDam-I(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(33)
Level 18: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 20: Fade -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34)
Level 22: Heart of Darkness -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(37)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 26: Darkest Night -- EndRdx-I(A)
Level 28: Soul Absorption -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Umbra Beast -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43), Posi-Dam%(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(46)
Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50), Apoc-Dam%(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Partial Core Revamp
------------



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Posted

Quote:
Originally Posted by LineNoise View Post
The thing about WotC in FS is that the proc fires at 80%+, which turns an awesome power into your best AoE damage power. But I wanted the 6-slot bonus on WotC for the +Ranged, so I had to put the whole set in there. I could go with 6-Cloud Senses, and it might even be a little better, but I liked the proc. It was a draft build, not perfectly tuned.

SBE procs in Living Shadows will underperform compared to standard IO procs. Fast recharging AOE powers is the one exception to the general rule that PPM procs are better than % procs. I always tend to neglect the "totally proc'd out" route on powers like that, since I generally despise the controller AoE Immob powers. Old prejudice from pre-IOs when all they ever did was break herds and get you killed. So I mule Grav Anchor and then never use it, on a lot of my control toons.
Understood, but you really should try out a 4 proc Living Shadows (wait till you try out your revised build ;-) ). It dwarfs the damage output of FS with WotC proc in it, esp once you get really significant amounts of global recharge behind it. I totally understand having old habits/prejudices, but if you try it you will understand why it's such a core power. Not hard to line up at all and it hits nearly everything every spawn with minimal effort.

The point about WotC is that you can get the +range def from Cloud Senses too and the -ToHit from FS is FAR too important to a Dark/Dark so cripple it as a WotC mule. There's plenty of other places you can get the +def elsewhere.

I really wouldn't bother with the Grav anchor proc in LS personally, as HOLDING mobs is really totally irrelevant once they are smacked with the -ToHit from FS and LS together (and Darkest Night if you really need it). Slots in LS are far too valuable to use them on anything that isn't either a dmg proc or Acc/Rech/endred. I ended up putting the 5 pack of WotC in Dark Grasp. You get all the bonuses that matter except the Ranged Def, and I threw a +dmg in the 6th slot. Putting the WotC proc in DG doesn't make much sense to me personally as it'll fire less than in LS, and LS is an spamming AOE vs single target?

Arg


 

Posted

Quote:
Originally Posted by Argentae View Post
Understood, but you really should try out a 4 proc Living Shadows (wait till you try out your revised build ;-) ). It dwarfs the damage output of FS with WotC proc in it, esp once you get really significant amounts of global recharge behind it. I totally understand having old habits/prejudices, but if you try it you will understand why it's such a core power. Not hard to line up at all and it hits nearly everything every spawn with minimal effort.

The point about WotC is that you can get the +range def from Cloud Senses too and the -ToHit from FS is FAR too important to a Dark/Dark so cripple it as a WotC mule. There's plenty of other places you can get the +def elsewhere.

I really wouldn't bother with the Grav anchor proc in LS personally, as HOLDING mobs is really totally irrelevant once they are smacked with the -ToHit from FS and LS together (and Darkest Night if you really need it). Slots in LS are far too valuable to use them on anything that isn't either a dmg proc or Acc/Rech/endred. I ended up putting the 5 pack of WotC in Dark Grasp. You get all the bonuses that matter except the Ranged Def, and I threw a +dmg in the 6th slot. Putting the WotC proc in DG doesn't make much sense to me personally as it'll fire less than in LS, and LS is an spamming AOE vs single target?

Arg
Ah, see, here's where I get to say "don't knock it till you try it". Because the WotC proc in the ST hold is *fabulous*. It practically doubles the expected damage output of your ST hold. I mean, yeah, you can put it in LS, and get a ~25% proc rate. Or you can put it in DG and get ~90%. For me, in most cases, I tend to optimize more for killing a hard boss or an AV/GM than trying to AoE down a bunch of minions. Especially on a controller, where I'm not interested in trying to solo at high-mob-count in the first place. That's what Scrappers are for.

Case in point, my Ill/Cold Controller, where I have 5-Unbreakable and the WotC proc in Blind, and it's suddenly her best ST attack, even with 5-Apoc and the GladJav Toxic in Fire Blast. The WotC proc is *almost* guaranteed, and does more damage with the proc than fully-damage-slotted Blind does by itself. She routinely one-shots yellow minions with Blind when both procs fire.

I might flip out the GravAnchor for the Javelin Volley: Lethal, but there's no way I'm taking WotC out of Dark Grasp, after playing my Ill/Cold with proc'd Blind.