Electrical Melee / Regen Build Review Request


IridiumMaster

 

Posted

Hi All,
the build below represents a combination of ideas I picked up from builds on the forum. Would like to know-- how would you tweak it? All suggestions welcome.

Thanks!
Iridium

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Modicum of Strategy: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Recharge
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Kinetic Combat - Damage/Endurance
  • (50) Gladiator's Strike - Chance for Smashing Damage
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Jacobs Ladder
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (5) Armageddon - Chance for Fire Damage
  • (5) Armageddon - Accuracy/Recharge
  • (7) Armageddon - Damage/Recharge
  • (7) Armageddon - Accuracy/Damage/Recharge
  • (9) Armageddon - Damage/Endurance
Level 4: Fast Healing
  • (A) Panacea - +Hit Points/Endurance
  • (9) Panacea - Hea/Recharge
  • (11) Panacea - Heal/Endurance
  • (11) Panacea - Heal
  • (13) Panacea - Heal/Endurance/Recharge
Level 6: Assassin's Shock
  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (13) Superior Stalker's Guile - Damage/Recharge
  • (15) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (15) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (17) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 8: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge
Level 10: Reconstruction
  • (A) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Heal
Level 12: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Integration
  • (A) Panacea - Heal/Endurance
  • (29) Panacea - Endurance/Recharge
  • (31) Panacea - Hea/Recharge
  • (31) Panacea - Heal/Endurance/Recharge
  • (31) Panacea - Heal
Level 18: Chain Induction
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 20: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Super Jump
  • (A) Endurance Reduction IO
Level 24: Kick
  • (A) Endurance Reduction IO
Level 26: Thunder Strike
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 30: Tough
  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Recharge/Endurance
  • (48) Gladiator's Armor - Recharge/Resist
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Shield Wall - Defense/Endurance/Recharge
  • (42) Shield Wall - Defense/Endurance
  • (46) Shield Wall - Defense
Level 38: Moment of Glory
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (48) Luck of the Gambler - Recharge Speed
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Moonbeam
  • (A) Accuracy IO
Level 47: Shadow Meld
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Revive
  • (A) Recharge Reduction IO
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Numina's Convalescence - Heal
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
------------


 

Posted

Quote:
Originally Posted by IridiumMaster View Post
Hi All,
the build below represents a combination of ideas I picked up from builds on the forum. Would like to know-- how would you tweak it? All suggestions welcome.

Thanks!
Iridium
I have seen a lot of regen builds in the past and they vary depending upon the player's playstyle and concepts. I have built my DM/Regen scrapper to try to be decent in all areas but is not exceptional in any one.

With stalkers having lower hitpoints and since you picked the Soul Mastery PPP, I recommend just building for high recharge and letting everything else fall into place. High recharge to run a top ST attack chain, Dull Pain well perma'd, Reconstruction recharging within 15s, Instant Heal up more than 50% of the time, Lightning Rod and Thunderstrike up as often as possible for some knockdown mitigation, Shadow Meld with a 20ish sec recharge so it can be running 75ish% of the time and MoG should be recharging in less than 60s.

Spiritual Core or Agility Radial would work well with the following build. Incarnate trials can get hairy if you're running abouts solo so carry some small purple inspira to help you along. I hate that stalker regen lost Quick Recovery but I imagine Ageless would be your best friend:

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Posted

Thanks for the ideas Looks like I have some thinking to do.

IM.

Quote:
Originally Posted by ricohdah View Post
I have seen a lot of regen builds in the past and they vary depending upon the player's playstyle and concepts. I have built my DM/Regen scrapper to try to be decent in all areas but is not exceptional in any one.

With stalkers having lower hitpoints and since you picked the Soul Mastery PPP, I recommend just building for high recharge and letting everything else fall into place. High recharge to run a top ST attack chain, Dull Pain well perma'd, Reconstruction recharging within 15s, Instant Heal up more than 50% of the time, Lightning Rod and Thunderstrike up as often as possible for some knockdown mitigation, Shadow Meld with a 20ish sec recharge so it can be running 75ish% of the time and MoG should be recharging in less than 60s.

Spiritual Core or Agility Radial would work well with the following build. Incarnate trials can get hairy if you're running abouts solo so carry some small purple inspira to help you along. I hate that stalker regen lost Quick Recovery but I imagine Ageless would be your best friend:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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