Looking for Advice on a Mind/Dark/Ice dom


BenRGamer

 

Posted

Hi, I'm working on a Dominator build. I've got barely softcapped S/L defense as well as enough recharge for Permadom and Permahasten, but I think it could be done better... hopefully without so many purples.

Any suggestions/tips?

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Dark Assault
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge
  • (3) Call of the Sandman - Endurance/Sleep
  • (3) Call of the Sandman - Accuracy/Endurance
  • (5) Call of the Sandman - Sleep/Range
  • (5) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
  • (9) Basilisk's Gaze - Recharge/Hold
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
Level 4: Gloom
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (15) Decimation - Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (17) Decimation - Accuracy/Damage/Recharge
Level 6: Confuse
  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Ascendency of the Dominator - Endurance/Recharge
  • (19) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (21) Coercive Persuasion - Contagious Confusion
Level 8: Hover
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 10: Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
Level 12: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (27) Fortunata Hypnosis - Sleep/Recharge
  • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Recharge
  • (29) Fortunata Hypnosis - Sleep/Endurance
Level 14: Fly
  • (A) Empty
Level 16: Gather Shadows
  • (A) Recharge Reduction IO
Level 18: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Engulfing Darkness
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
Level 24: Boxing
  • (A) Empty
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (37) Glimpse of the Abyss - Endurance/Fear
  • (37) Glimpse of the Abyss - Accuracy/Endurance
  • (37) Glimpse of the Abyss - Fear/Range
  • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Life Drain
  • (A) Touch of the Nictus - Healing
  • (39) Touch of the Nictus - Accuracy/Healing
  • (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (42) Coercive Persuasion - Confused/Recharge
  • (42) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (43) Coercive Persuasion - Confused/Endurance
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 41: Sleet
  • (A) Achilles' Heel - Chance for Res Debuff
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
Level 47: Hoarfrost
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Nerve Radial Paragon
Level 50: Barrier Core Epiphany
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

...did anyone read this at all?

I also made a build with Mace Mastery instead of Ice Mastery, to use until APP/PPPs get customization... so it'll be awhile.

Again, any suggestions, if anyone reads this, would be appreciated.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge
  • (3) Call of the Sandman - Endurance/Sleep
  • (3) Call of the Sandman - Accuracy/Endurance
  • (5) Call of the Sandman - Sleep/Range
  • (5) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Damage/Recharge
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
  • (9) Basilisk's Gaze - Recharge/Hold
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
Level 4: Gloom
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (15) Decimation - Damage/Recharge
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (17) Decimation - Accuracy/Damage/Recharge
Level 6: Confuse
  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Ascendency of the Dominator - Endurance/Recharge
  • (19) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (21) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
Level 8: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (25) Fortunata Hypnosis - Sleep/Recharge
  • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (27) Fortunata Hypnosis - Accuracy/Recharge
  • (29) Fortunata Hypnosis - Sleep/Endurance
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Empty
Level 16: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 18: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Engulfing Darkness
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Endurance/Fear
  • (37) Glimpse of the Abyss - Accuracy/Endurance
  • (37) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Life Drain
  • (A) Touch of the Nictus - Healing
  • (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (39) Touch of the Nictus - Accuracy/Healing
  • (39) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (42) Coercive Persuasion - Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (43) Coercive Persuasion - Confused/Endurance
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Summon Tarantula
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Gather Shadows
  • (A) Recharge Reduction IO
Level 50: Nerve Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

I'm not sure that Nerve is really doing that much for you. You've got a *ton* of +Acc in set bonuses, so you're far enough over that you're hit-capped to +3 without the Nerve, even in something like Smite that's underslotted. The +Hold is nice if you're trying to perma-hold an AV, but against anything less you really don't need it. You get 30 seconds of Mag 6 out of Dominate, without Nerve, and twice that duration out of Confuse.

If you switch to Agility, you can steal a lot of slots from your support powers and shift them into properly slotting out your attacks. You've got a lot of minimally-slotted or even under-slotted attack powers. Smite and MG are your best attacks, and you've only got 4-Kinetic in them.

Here's a pass at fixing up your slotting a little bit without moving any powers, and only moving a few slots. Brought the Energy Defense up to softcap, a little more global damage, and brought the slotting on Smite and MG up to where they should be.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(7)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(11)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(21), CoPers-Conf%(21)
Level 8: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(50), Mako-Dam%(50)
Level 10: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(27), FtnHyp-Acc/Rchg(27), FtnHyp-Sleep/EndRdx(29)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 20: Engulfing Darkness -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36)
Level 26: Terrify -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SAotDominator-EndRdx/Rchg(36), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 28: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(37), Nictus-Acc/Heal(39), Thundr-Acc/Dmg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(42), Mlais-Acc/EndRdx(42), Mlais-Conf/Rng(42), Mlais-Acc/Conf/Rchg(43), Mlais-Dam%(43)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), SAotDominator-Rchg/+Dmg%(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Gather Shadows -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Radial Final Judgement
Level 50: Barrier Core Epiphany
Level 50: Agility Partial Core Revamp
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|MxDz;1496;692;1384;HEX;|
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