Build Advice for a Mind/Dark/Ice build
Well, I managed to throw together a build, and I picked what incarnates I'm going to go after, too. But I think it can be done better. Any tips?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
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Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Dark Assault
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize
- (A) Call of the Sandman - Accuracy/Recharge
- (3) Call of the Sandman - Endurance/Sleep
- (3) Call of the Sandman - Accuracy/Endurance
- (5) Call of the Sandman - Sleep/Range
- (5) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Accuracy/Recharge
- (9) Basilisk's Gaze - Recharge/Hold
- (11) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (19) Superior Ascendency of the Dominator - Endurance/Recharge
- (19) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (21) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (A) Fortunata Hypnosis - Sleep
- (27) Fortunata Hypnosis - Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (29) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Sleep/Endurance
- (A) Empty
- (A) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (A) Empty
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (37) Glimpse of the Abyss - Endurance/Fear
- (37) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Fear/Range
- (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Touch of the Nictus - Healing
- (39) Touch of the Nictus - Accuracy/Healing
- (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (40) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Coercive Persuasion - Confused
- (42) Coercive Persuasion - Confused/Recharge
- (42) Coercive Persuasion - Accuracy/Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Recharge
- (43) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Barrier Core Epiphany
------------
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Code:
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Hi, I'm trying to get a build together that can hopefully get Permadom and softcapped S/L resists... but I can't get it to come together. I don't know the exact numbers required for Permadom, but I'm having trouble with it.
Are there any guides or builds that I can get some tips from?