/Daff All purpose toon help?
Plant/Dark will of course be excellent, it's the byproduct of two excellent sets. But at the same time Seeds and things like Darkest Night and Fluffy are slightly at loggerheads (the confused foes will be hitting each other less and for less damage). Seeds + Tar Patch + Roots Spam is a nice combo though. Especially with Carrion Creepers on top of it. Creepers is simply an epic power, especially when slotted up and you're fighting a lot of enemies.
Fire/Dark has a lot of nice synergies going for it. Both Imps and Fluffy work best up close and personal and Fluffy will go a very long way towards keeping both the Imps and you alive when you're in close (as you'll want to be thanks to Hotfeet), as will the two buffs in Dark, especially if you also take the Earth APP for the defensive shield and Earths Embrace (plus you get two excellent melee friendly attacks). And then you've got the Flashfire & Howling Twilight combo for stacking or staggering stuns (as you see fit)
To my mind Fire/Dark fit together more nicely overall, but Plant is such a monster that Plant/Dark can't help but be good, but it's not especially synergistic.
My nod goes towards a Fire/Dark/Earth but as I said both will be pretty darn good.
Endgame, Fire procs interface more effectively with 3 pets and a damage aura. Even flashfire procs interface. It has the fastest-animating ST hold, ST immob and aoe immob of all controller primaries, and does good ST and aoe damage. Fire's main weakness is that since it has no spawn breakers other than flashfire and cinders, it's weak against enemy groups that pop dispersion bubbles, which neutralize both of them. This is really only a problem vs IDF, but they are everywhere in trials.
Plant has 2x damage on the aoe immob, making up for its poor damtype, and has lower base recharge on its aoe mez (seeds). While most controllers have a base recharge of 90s on theirs, Plant's is only 60s, meaning that you can make it an every-spawn power with minimal slotting, and even elite trial leagues struggle to kill fast enough to run a Plant controller out of aoe mezzes; Seeds also does not have the lower base ToHit that many AoE mezzes have. It has creepers for even more damage/control, and does not run into the problem with dispersion bubbles that fire has. The main downside is poorer ST damage than Fire.
Either will make a strong combination, really, but I'm partial to plant since it's more balanced than fire.
(edit) Don't know anything about pvp so can't comment on that.
My Dark/Dark does a bit of everything: controls, tohit debuffs, fear, def/res debuff, team buffs... Is pretty well-rounded imo.
Out of those 2, I like Plant/Daff more
I would like to mae a /Daff troller who can solo effectively, team well, pvp in free time, and maybe as an added bonus with incarnates, solo AV's.
I'm deciding between Plant and Fire.
What do you guys think?
(not doing ill because i already have one :3)
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