Temporary Power Solution


Combat

 

Posted

This isn't exactly an original idea (can't remember who I got it from though), but I think it deserves a mention.

The problem is that temporary powers are annoying, cumbersome, and despite their coolness are virtually unused and worthless.

The solution is simple. Split the recipe tab into two folders, inventions and temps. Invention recipes would take normal salvage, and would be limited in number. Temporary powers would simple collect endlessly, without a cap (and hopefully the stack limit for temps would be raised).

In fact, I would like to split the folder into 4 tabs to eliminate some of the clutter: IO sets, all common IOs, costume drops, and temps. This would make the UI much less cluttered (seriously, I really get annoyed at the way invention sets are hidden in the middle of dozens of common IOs).


TW/Elec Optimization

 

Posted

I'd prefer a permanent solution, to be honest.



Okay but seriously. I like this idea actually, it doesn't really make sense for these to be mixed in with standard Invention recipes. They also need to either split out memorized recipes onto another tab or at the very least not have the memorized section auto-expand.

I disagree with allowing temp recipes to collect without a cap though. For one thing, I don't see the devs giving us that, and another, it's really a pretty poor band-aid for the bigger problem of temp power/costume piece recipes dropping wayyyyy too much. The drop rate needs to be reduced, just by a little bit.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I'd prefer a filter that would auto-delete any temp powers that dropped on me, to be honest.


 

Posted

Quote:
Originally Posted by DarkGob View Post
I'd prefer a permanent solution, to be honest.



Okay but seriously. I like this idea actually, it doesn't really make sense for these to be mixed in with standard Invention recipes. They also need to either split out memorized recipes onto another tab or at the very least not have the memorized section auto-expand.

I disagree with allowing temp recipes to collect without a cap though. For one thing, I don't see the devs giving us that, and another, it's really a pretty poor band-aid for the bigger problem of temp power/costume piece recipes dropping wayyyyy too much. The drop rate needs to be reduced, just by a little bit.
That was part of what I was suggesting. Either make them completely separate (ie, not in the recipe folder at all).

My point on collecting without a cap is simply that they shouldn't take away from "important" recipe space. That way, we could ignore them if we wanted to or use them without annoyance.


TW/Elec Optimization