Best MM Primary/Secondary Combos


BlissfulChaos

 

Posted

Quote:
Originally Posted by Jeremia_Bane View Post
All the powers in /traps are good, skippable is MAYBE the detonator power if you dislike loosing even one of your minions as much as i do. For that reason i also would skip all the attack powers in the primary. Traps is a busy secondary, and 90% of the time your better of trying to plant a tripmine under your foe than using one of your weak power wasting attacks.

You can have more than one tripmine active at a time btw. Like in the same place ontop of each other. Luring a problematic boss and his minions into a bunch of tripmines is definitely an appropiate moment to practice your evil laughing.
Pets do profit from leadership toggles and you can heal them with aid other from the medicine pool.
Yes, you're better off not even bothering with your single target attacks such as Burst, Slug, or even M30 Grenade given M30 Grenade scatters your foes away from your traps in general, if you're Mercenaries like I am. The only Single Target attack I have is Soul Storm.

Yes, Traps is an extremely busy set. You want everything except detonator, althrough Trip mines are skippable I just don't recommend it due to utility.

Notably, I suggest 6 slotting your Poison Trap as its your bread and butter, 5 slot Unbreakable Constraint (All but Unbreakable Constraint: Hold), and 1 slot a Lockdown: Chance for Mag 2 Hold.

As another tip, drop in Seeker Drones to soak the alpha if you arn't soft-capped to defense, jump in, Poison Trap proceeded by Caltrops and Acid Mortar.