Force Field / Beam Rifle Defender


NecroOmNomNomicon

 

Posted

This is a more solo oriented build, otherwise I would often pick up more leadership and fewer attacks. Posting for reference, not necessarily for critique but feel free to make "improvements" as you see fit. The build is non-specific to either Musculature Core for more damage and better solo speed, or Agility Core for a more well rounded build, better recov, faster recharge on self buffs and Overcharge, and slightly higher defenses. In either case Rebirth Core will be the preferred Destiny power since this build lacks a self heal.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

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Ima Firin Mah Lazer: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(46)
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 6: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(46)
Level 8: Hover -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(40)
Level 10: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 12: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(19)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(33)
Level 18: Afterburner -- LkGmblr-Rchg+(A)
Level 20: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(27), HO:Ribo(31), HO:Ribo(31)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Group Fly -- Winter-ResSlow(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Piercing Beam -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(36), SDefendersB-Dmg/EndRdx/Rchg(36), SDefendersB-Acc/Dmg/EndRdx(36), SDefendersB-Acc/Dmg/EndRdx/Rchg(37), SDefendersB-Rchg/Heal%(50)
Level 38: Overcharge -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Force of Nature -- GA-3defTpProc(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 0: Task Force Commander
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(7), Mrcl-Heal(46), Numna-Regen/Rcvry+(48), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 24.13% Defense(Energy)
  • 24.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 8% Enhancement(Heal)
  • 10% Enhancement(Range)
  • 70% Enhancement(Accuracy)
  • 63.75% Enhancement(RechargeTime)
  • 21% FlySpeed
  • 129.7 HP (12.75%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • 22.5% (0.38 End/sec) Recovery
  • 52% (2.2 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 21% RunSpeed




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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making