Help spruce up my Stone/Stone?


GrantAnderson

 

Posted

I solo and do the occasional Incarnate trial - I spend most of my time in Granite (but not Rooted); with current slotting I can actually stomp along fairly quickly.

I've just noticed I still have Combat Jumping and Super Jump (probably not needed because CJ gets turned off by Granite and SJ could be replaced by Ninja/Beast Run + Sprint), so there's room to swap a couple of powers round.

I've also got 5-slotted Kinetic Combat in a couple of attacks, which I've just been reading is a bad idea in the Mallets (though I do like the +runspeed).

There's also room to slot Brute ATOs, purples and various uniques (LotG 7.5 being high on that list).

Where should my priorities lie? Would there be any point to Enhancement Boosting my enhancements in Granite?

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Molewhacker: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Rock Armor -- GftotA-Run+(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(36), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(37), Mako-Acc/EndRdx/Rchg(45)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 8: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(15)
Level 10: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(48)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(40), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Acc/Rchg(42)
Level 16: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(29)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 20: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 26: Weave -- DefBuff-I(A), GftotA-Def(27), GftotA-Def/EndRdx(27), GftotA-Run+(29)
Level 28: Crystal Armor -- GftotA-Run+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Minerals -- GftotA-Run+(A)
Level 38: Granite Armor -- GftotA-Def(A), GftotA-Run+(39), GftotA-Def/EndRdx(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40)
Level 41: Maneuvers -- DefBuff-I(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 44: Combat Jumping -- Winter-ResSlow(A)
Level 47: Super Jump -- Jump-I(A)
Level 49: Spring Attack -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50), C'ngBlow-Acc/Dmg(50)
Level 50: Cardiac Radial Boost
------------
Level 2: Swift -- Run-I(A), Run-I(46)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Would love to see some feedback on this build as well so doing a little necro pimping here