Got bored sitting around on a TV trial on my MM and wrote this up.
The trial starts with a hunt. Freakshow, Malta, whatever. Go. kill skuls or whatever.
The next mission is going in, beating up an EB for info. Some of the Lts are irridated versions of themselves. They have a small unresistable PB AoE dot on them, to show they are spreading their radiation.
Now, onto the actual trial itself. The enemy group has taken over the reactor, the Freedom Phalanx is on its way but you are closer and they need you to help them stabalize the reactor before it goes into melt down or blows up. Either or.
The layout is the same, you need to clear out all the enemies to move on and there are still irradiated versions of the Lts hanging around.
Now, when you get to the bit before the reactor room, instead of the bubble thing, there are now racks of temporary powers.
They are:
Radiation Shielding Foam: When used on an ally, provides 2 minutes of immunity to radiation damage. When used on an irraidated enemy, it removes their PBAoE DOT. When used on the core, it increases its health.
Coolant: When used on the coolers, gives the core a regeneration bonus.
The room itself is normal, with the core at 50% and 4 coolant things near it. Using 4 temp coolant powers on the coolant things starts the ring event. The higher the core's health, the less damage it does to all the PCs, but also the enemies. Coolant only lasts 1 minute before it runs out, and then the core will start taking damage.
The enemies will spawn on the top layer and go for the core. I'm thinking 1.5 waves a minute for 5 minutes, so a total of 7 waves. Maybe more.
After that, 1 wave spawns with a named EB or AV. They are irradiated and need to be defeated quickly. Upon beating the AV/EB, you complete the trial and the Freedom Phalanx arrives too late to help out, cause you guys are better than that old lots.
And I think some badges to go with it.
Thirsty: Never let the coolants towers go withoutcoolant for more than 15 seconds.
Glowing: Use shielding foam on 5 irridated enemies.
Well Protected: Never take any radiation damage from the core.
And if you get the trial badge aswel, you get:
Master of the Terra Volta Trial
Got bored sitting around on a TV trial on my MM and wrote this up.
The trial starts with a hunt. Freakshow, Malta, whatever. Go. kill skuls or whatever.
The next mission is going in, beating up an EB for info. Some of the Lts are irridated versions of themselves. They have a small unresistable PB AoE dot on them, to show they are spreading their radiation.
Now, onto the actual trial itself. The enemy group has taken over the reactor, the Freedom Phalanx is on its way but you are closer and they need you to help them stabalize the reactor before it goes into melt down or blows up. Either or.
The layout is the same, you need to clear out all the enemies to move on and there are still irradiated versions of the Lts hanging around.
Now, when you get to the bit before the reactor room, instead of the bubble thing, there are now racks of temporary powers.
They are:
Radiation Shielding Foam: When used on an ally, provides 2 minutes of immunity to radiation damage. When used on an irraidated enemy, it removes their PBAoE DOT. When used on the core, it increases its health.
Coolant: When used on the coolers, gives the core a regeneration bonus.
The room itself is normal, with the core at 50% and 4 coolant things near it. Using 4 temp coolant powers on the coolant things starts the ring event. The higher the core's health, the less damage it does to all the PCs, but also the enemies. Coolant only lasts 1 minute before it runs out, and then the core will start taking damage.
The enemies will spawn on the top layer and go for the core. I'm thinking 1.5 waves a minute for 5 minutes, so a total of 7 waves. Maybe more.
After that, 1 wave spawns with a named EB or AV. They are irradiated and need to be defeated quickly. Upon beating the AV/EB, you complete the trial and the Freedom Phalanx arrives too late to help out, cause you guys are better than that old lots.
And I think some badges to go with it.
Thirsty: Never let the coolants towers go withoutcoolant for more than 15 seconds.
Glowing: Use shielding foam on 5 irridated enemies.
Well Protected: Never take any radiation damage from the core.
And if you get the trial badge aswel, you get:
Master of the Terra Volta Trial
Just a quick idea, what do you think?