Need advice - about to respec


AF_Bill

 

Posted

Greetings folks,

I just finished taking my scrapper red and I'm about to add shadow meld. I'm wondering if someone can take a look before I make the change. My goal is to bring him back to blue, thus I would like to get the respec done right.

thanks for looking

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Power Strike: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), FrcFbk-Rechg%(37), KntkC'bat-Knock%(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(50)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Hectmb-Dmg/Rchg(33), Hectmb-Dam%(43)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Mrcl-Rcvry+(13), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Power Siphon -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(17), GSFC-ToHit(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43)
Level 8: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(48)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23)
Level 18: Burst -- SScrappersS-Dmg/Rchg(A), SScrappersS-Acc/Dmg(23), SScrappersS-Acc/Dmg/Rchg(25), SScrappersS-Dmg/EndRdx/Rchg(25), SScrappersS-Acc/Dmg/EndRdx/Rchg(27), SScrappersS-Rchg/+Crit(40)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(31), RctvArm-ResDam(34), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37)
Level 35: Spring Attack -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(45), C'ngBlow-Acc/Rchg(46)
Level 38: Dark Blast -- Decim-Build%(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(45), DarkWD-Slow%(48)
Level 41: Resurgence -- RechRdx-I(A)
Level 44: Shadow Meld -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 49: Strength of Will -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Looks good to me! The defenses look great; with seven toggles (4 from Willpower, Tough, Weave, and Maneuvers) I PERSONALLY think you could slot Quick Recovery and Stamina a little better. Maybe take a proc out of Quick Strike, Smashing Blow and/or Dark Blast?

Then again, I like perpetually sustainable endurance builds on my characters so I don't have to worry about blues in long fights. My main runs the four WP toggles, Tough/Weave, CJ, Sprint and even Focused Accuracy nonstop and (barring a Malta Sapper convention) virtually never runs out of Endurance. Your particular mileage may vary.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

The Steadfast: KB in High Pain Tolerance is unnecessary, Indomitable Will covers that. You could replace it with the Steadfast: Res/End, a generic resist IO, or just move it somewhere else.
I'd trade the slotting on RttC and Fast Healing.
The slow proc in Dark Blast is minimally useful at best, IMO.
Overall, looks pretty solid, though.

Quote:
Originally Posted by AF_Bill View Post
My goal is to bring him back to blue, thus I would like to get the respec done right.
In case you aren't aware, you retain patron pool access forever once you unlock it, even if you return to blueside and respec there.


 

Posted

Thanks for the feedback.

As for endurance, I’m planning on going with Vigor or Agility for my Alpha so that will not be an issue.

I will look at trading RTTC and fast healing.

“The slow proc in Dark Blast is minimally useful at best, IMO.” I think you’re talking about the chance for build-up. Of course I agree, but just thinking that when it does go off…. Wow!

Now this….

“In case you aren't aware, you retain patron pool access forever once you unlock it, even if you return to blueside and respec there.”

… I did not know! Fantastic!

Again, thanks folks!


 

Posted

I meant the Dark Watcher's Despair proc. It only goes off one time in five, and even when it does go off, the effect is negligible. Some extra damage slotting would be better, or at least a more useful proc.

I just noticed that the accuracy in Quick Strike and Smashing Blow is kind of alarmingly bad; you won't have a capped hit chance even against +1s outside of Power Siphon. You could trade the knockdown proc and the Hecatomb: Dam/Rech for, say, a generic acc and the acc/dam/rech?


 

Posted

Yikes! I missed that.... ok... changed...

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Power Strike: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), GS-Acc/Dmg(37), GS-Acc/Dmg/End/Rech(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(17)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), GS-Acc/Dmg(33), GS-Acc/Dmg/End/Rech(34)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Mrcl-Rcvry+(13), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Power Siphon -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(17), GSFC-ToHit(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43)
Level 8: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(48)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23)
Level 18: Burst -- SScrappersS-Dmg/Rchg(A), SScrappersS-Acc/Dmg(23), SScrappersS-Acc/Dmg/Rchg(25), SScrappersS-Dmg/EndRdx/Rchg(25), SScrappersS-Acc/Dmg/EndRdx/Rchg(27), SScrappersS-Rchg/+Crit(40)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(31), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(48), RctvArm-EndRdx(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Concentrated Strike -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
Level 35: Spring Attack -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(45), C'ngBlow-Acc/Rchg(46)
Level 38: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(48)
Level 41: Resurgence -- RechRdx-I(A)
Level 44: Shadow Meld -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 49: Strength of Will -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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