New Tank - Electric/Stone Melee - Critique please?


Red_Shadow

 

Posted

Alright, got a new tank I'm working on and would like some feedback.

Trying to get 32% S/L/E/N
Would like high as possible resists without gimping myself.
Would LOVE perma-energize, but I doubt it.
Using Beast/Ninja Run and Spring probably. If I had a choice, superspeed.

The inf limit don't bother me too much right now. I built it without purples, but I don't have a problem pulling them from other toons for this guy. So...Have at it please!

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Stone Fist -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(15), SMotTanker-Acc/Dmg(15), SMotTanker-Dmg/Rchg(17), SMotTanker-Acc/Dmg/Rchg(17), SMotTanker-Dmg/EndRdx/Rchg(19)
Level 2: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31)
Level 6: Static Shield -- EndRdx-I(A)
Level 8: Grounded -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(9)
Level 10: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34)
Level 14: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(37), Mocking-Taunt(37), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/Rchg(23), Stpfy-Stun/Rng(34), Stpfy-Acc/EndRdx(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg(43)
Level 41: Gloom -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Just a few quick thoughts.

Fault, looks as if you're going for the recharge bonus. An alternative idea is to slot the Force Feed Back proc in there. The more targets you hit, the greater the chance it'll proc. Sure, not great against single targets, but lovely with multiple foes

And since you'd be using it more often for the proc effect, it's also a great place to slot a few different damage procs as well. The perfect Zinger psi proc and explosive strike smashing proc.

Tacits, slotting a full set of gaussian's nets you higher positional defense than typed.
And the tanker mod for the to-hit buff isn't really worth it. You're better off removing the power altogether, put 3 of those slots into boxing and use it as a set mule for more Kinetic Combats which gets you another s/l defense bonus.

Use stealth instead of tactics to one-slot wonder another LoTG +rech. It might be enough stealth to allow you to zip into a mob and Fault them before they react as well.


 

Posted

Thanks for the suggestions. Sorry it's been a bit to respond. This Real Life isn't as fun of a game as I thought it would be when I sub'd.

Anywho, I changed the slotting in Fault to throw in the +recharge and damage procs. I did drop tactics after a while of playing around. I didn't want to lose those other bonuses, but I threw a Kismet in Combat Jumping for help with the accuracy.

I can't fit in Stealth of any other pools at the moment. I'm at the 4 power pool limit, and I don't really want to lose what I have. I keep trying to keep 32% in s/l/e/n, as well as high-ish recharge (for fault spamming mainly), and I'm chasing some +HP bonuses.

Anyone have more tips? I would love more HP on this guy, but pushing it with what I have...

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Seismic Bolt: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Stone Fist -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(15), SMotTanker-Acc/Dmg(15), SMotTanker-Dmg/Rchg(17), SMotTanker-Acc/Dmg/Rchg(17), SMotTanker-Dmg/EndRdx/Rchg(19)
Level 2: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(21), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Dmg/Rchg(48)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31)
Level 6: Static Shield -- EndRdx-I(A)
Level 8: Grounded -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(9)
Level 10: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34)
Level 14: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(37), Mocking-Taunt(37), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Fault -- HO:Endo(A), HO:Endo(23), Zinger-Dam%(23), ExStrk-Dam%(34), FrcFbk-Rechg%(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(33)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg(43)
Level 41: Gloom -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow