Willpower/Street Justice I-Trial Tank


Blue_Fenix

 

Posted

I'd love to get some feedback on the Willpower/Street Justice tank I'm working on. This build is intended for tanking any and all I-Trials.

Major Goals I've accomplished:
-High Defense to all damage types except Psi (moderate Psi def is Ok, since I've got Psi resist to back it up)
-High Smash/Lethal resistance
-High max HP and Regen rate
-Enough recovery to run lots of toggles, including Darkest Night

Incarnate Abilities planned (not turned on in the build):
-Vigor Alpha (woo Max HP and Regen, plus shores up Acc and End slotting)
-Paralytic Interface (Damage debuffing, along with Darkest Night)
-Lore/Destiny/Judgement still undecided (but probably Barrier or Clarion at least for supporting the league)

Other thoughts and concerns:
-Left out the ForceFeedback +Rech proc, as neither Willpower nor Street Justice is very Recharge hungry
-Left out Kismet +Acc proc, I'm hoping Vigor's +Acc will make me accurate enough
-Not sure if Sweeping Cross is really needed, but it's getting me good set bonuses
-Skipped Heavy Blow - only 3 combo building attacks are really needed, right?
-Hover is for added Defense and for air-tanking certain AVs to abuse their cones
-This is a "no purples" build except for the Glad 3%, which I already got by abusing converters. Is there any significant way adding any purple sets could improve this?
-Initial Strike and Rib Cracker feel a bit underslotted, but this isn't a DPS build, so...
-Two Performance Shifter procs - worth it?
-I wanted Dark Obliteration, but ended up putting Maneuvers instead for MOAR DEFENSE - am I missing out significantly by not having a nice big AoE attack?
-I will probably throw on some Enhancement Boosters to a few of the IOs here and there to help with underslotted powers. Any suggestions on specific places to do that for the best bang/buck ratio?


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Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Resist Damage IO
  • (11) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
Level 1: Initial Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance
Level 4: Sweeping Cross
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Damage
  • (25) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (21) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 12: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod/Recharge
Level 14: Fast Healing
  • (A) Healing IO
  • (40) Healing IO
Level 16: Combat Readiness
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
Level 20: Rib Cracker
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Recharge
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Gladiator's Armor - Resistance
  • (27) Resist Damage IO
Level 28: Spinning Strike
  • (A) Might of the Tanker - Accuracy/Damage
  • (31) Might of the Tanker - Damage/Recharge
  • (33) Might of the Tanker - Accuracy/Damage/Recharge
  • (33) Might of the Tanker - Damage/Endurance/Recharge
  • (33) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump
  • (A) Jumping IO
Level 35: Shin Breaker
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Might of the Tanker - Recharge/Chance for +Res(All)
  • (40) Achilles' Heel - Chance for Res Debuff
Level 38: Crushing Uppercut
  • (A) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Recharge
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (5) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.44% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 3.6% Max End
  • 34% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 379.5 HP (20.25%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • 9.5% (0.16 End/sec) Recovery
  • 76% (5.93 HP/sec) Regeneration
  • 1.89% Resistance(Toxic)
  • 1.89% Resistance(Psionic)
  • 19% RunSpeed



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Posted

Would still like some input on this if anyone has the time and interest. BUMP.


 

Posted

Is that six LotG global recharges I see? You can only get the same set bonus five times, right? I'd drop one of those.

EDIT: Nevermind, one is a Def/End.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

This is an overall decent build, good for a little of everything. It seems to me that you've traded off a large amounts of resistance across the board for small amounts of defense increase.

I played with this a little, (didn't save the build, sorry) but here's what I had:

Your DEF My DEF
S/L Def 48.6% 47.3%
Fire/Cold 48.2% 45.2%
Eng/Neg 53.2% 47.7%
Psi 35% 31.5%
Melee 35.3% 31.8%
Ranged 31.8% 24.3%
AoE 27.4% 23.1%

Clearly your Defense is beter, but not by a whole lot.


Your RES My RES
S/L Res 68.1% 81.1%
Fire/cold/eng/neg 10.4% 21.5%
Toxic 12.3% 24%
Psi 43.6% 55.3%

Your build had about 200 more HP than mine, and slightly better managed End/regen but not to a significant degree. Normally I wouldn't suggest it, but perhaps you should try to work SoW into the build to make up for the loss in RES. Dropping one power for a 30% Increase to RES might be your best bet, or just rework your build and shave a little DEF off for the bigger increase to RES.

If I think of it, I'll post that build later tonight.


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