Willpower/Street Justice I-Trial Tank
Would still like some input on this if anyone has the time and interest. BUMP.
Is that six LotG global recharges I see? You can only get the same set bonus five times, right? I'd drop one of those.
EDIT: Nevermind, one is a Def/End.
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.
This is an overall decent build, good for a little of everything. It seems to me that you've traded off a large amounts of resistance across the board for small amounts of defense increase.
I played with this a little, (didn't save the build, sorry) but here's what I had:
Your DEF My DEF
S/L Def 48.6% 47.3%
Fire/Cold 48.2% 45.2%
Eng/Neg 53.2% 47.7%
Psi 35% 31.5%
Melee 35.3% 31.8%
Ranged 31.8% 24.3%
AoE 27.4% 23.1%
Clearly your Defense is beter, but not by a whole lot.
Your RES My RES
S/L Res 68.1% 81.1%
Fire/cold/eng/neg 10.4% 21.5%
Toxic 12.3% 24%
Psi 43.6% 55.3%
Your build had about 200 more HP than mine, and slightly better managed End/regen but not to a significant degree. Normally I wouldn't suggest it, but perhaps you should try to work SoW into the build to make up for the loss in RES. Dropping one power for a 30% Increase to RES might be your best bet, or just rework your build and shave a little DEF off for the bigger increase to RES.
If I think of it, I'll post that build later tonight.
If it moves, KILL IT! If it doesn't move, prod it with your toe so it looks like it's moving then KILL IT! http://www.sexysuperherosyndicate.com/
I'd love to get some feedback on the Willpower/Street Justice tank I'm working on. This build is intended for tanking any and all I-Trials.
Major Goals I've accomplished:
-High Defense to all damage types except Psi (moderate Psi def is Ok, since I've got Psi resist to back it up)
-High Smash/Lethal resistance
-High max HP and Regen rate
-Enough recovery to run lots of toggles, including Darkest Night
Incarnate Abilities planned (not turned on in the build):
-Vigor Alpha (woo Max HP and Regen, plus shores up Acc and End slotting)
-Paralytic Interface (Damage debuffing, along with Darkest Night)
-Lore/Destiny/Judgement still undecided (but probably Barrier or Clarion at least for supporting the league)
Other thoughts and concerns:
-Left out the ForceFeedback +Rech proc, as neither Willpower nor Street Justice is very Recharge hungry
-Left out Kismet +Acc proc, I'm hoping Vigor's +Acc will make me accurate enough
-Not sure if Sweeping Cross is really needed, but it's getting me good set bonuses
-Skipped Heavy Blow - only 3 combo building attacks are really needed, right?
-Hover is for added Defense and for air-tanking certain AVs to abuse their cones
-This is a "no purples" build except for the Glad 3%, which I already got by abusing converters. Is there any significant way adding any purple sets could improve this?
-Initial Strike and Rib Cracker feel a bit underslotted, but this isn't a DPS build, so...
-Two Performance Shifter procs - worth it?
-I wanted Dark Obliteration, but ended up putting Maneuvers instead for MOAR DEFENSE - am I missing out significantly by not having a nice big AoE attack?
-I will probably throw on some Enhancement Boosters to a few of the IOs here and there to help with underslotted powers. Any suggestions on specific places to do that for the best bang/buck ratio?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Resist Damage IO
- (11) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Mind Over Body- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance
Level 4: Sweeping Cross- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Damage
- (25) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
Level 10: Taunt- (A) Mocking Beratement - Taunt
- (21) Mocking Beratement - Taunt/Recharge
- (31) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
Level 12: Quick Recovery- (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod/Recharge
Level 14: Fast Healing- (A) Healing IO
- (40) Healing IO
Level 16: Combat Readiness- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (21) Luck of the Gambler - Defense
Level 20: Rib Cracker- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Hover- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Recharge
Level 24: Boxing- (A) Accuracy IO
Level 26: Tough- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Gladiator's Armor - Resistance
- (27) Resist Damage IO
Level 28: Spinning Strike- (A) Might of the Tanker - Accuracy/Damage
- (31) Might of the Tanker - Damage/Recharge
- (33) Might of the Tanker - Accuracy/Damage/Recharge
- (33) Might of the Tanker - Damage/Endurance/Recharge
- (33) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump- (A) Jumping IO
Level 35: Shin Breaker- (A) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Might of the Tanker - Recharge/Chance for +Res(All)
- (40) Achilles' Heel - Chance for Res Debuff
Level 38: Crushing Uppercut- (A) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
Level 41: Gloom- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 47: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
Level 49: Weave- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 0: Portal JockeyLevel 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
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Level 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Recharge
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals: