Need Critique: Beast/Time
I looked at the totals. You have a lot of +recharge in there even without all 5 LotG +recharge. What I might offer is to clip off a slot from time stop and put a fifth slot for more recharge set bonus, more boost to tactics.
With the defense from farsight, fast recharge on temporal mending, and bodyguard mode, your mastermind should survive most alpha strikes.
I am new, didn't test in beta, fortify pack. I can't see where to scrounge up more slots for pet defense, and I don't know how much it would help to enhance defense more.
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Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
For general play. Heat Mastery taken to add some AoE damage
to the build (even with lower MM damage modifier). Alternative
would be fighting pool, to get personal defenses into the 32% range.
Comments/tweaks?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
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Tabitha Khat: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Summon Wolves -- CotMastermind-Acc/Dmg(A), CotMastermind-Dmg/EndRdx(3), CotMastermind-Acc/Dmg/Rchg(3), CotMastermind-Rchg/PetAoEDef(5), EdctM'r-Acc/Dmg/EndRdx(5), EdctM'r-PetDef(42)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 10: Temporal Selection -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(45)
Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(23), SvgnRt-Acc(23), SvgnRt-PetResDam(42)
Level 14: Call Hawk -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21), Lock-%Hold(42)
Level 18: Fortify Pack -- LkGmblr-Rchg+(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Super Speed -- Zephyr-ResKB(A)
Level 24: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), EoCur-EndRdx/Hold(39)
Level 26: Summon Dire Wolf -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Dmg(34), EndRdx-I(45)
Level 28: Farsight -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), LkGmblr-Def(37)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(37), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(39)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 49: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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