Scrapper ATO...What power to slot it for DB/WP?
Power doesnt matter that much?
The power you put it in doesn't affect its function, so the question comes down to what would you lose from any given power by placing it there. In the case of ToD and Obliteration, you're obviously going to lose melee defense if you replace anything at all.
I have Scrappers who haven't slotted this set at all because they're built for positional defense. The extreme high-end possible with this set allowing for +10% L/S defense by splitting the Superior version of the set across two powers is a strong motivation to build for combined L/S+Range. However, I am not compelled to retool my builds for the critical bonus piece alone - I would only do it for all six pieces (as you mentioned), and even then purpled only.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think I will place set of 6 in Vengeful slice, then purple it to superior when I have enough catalyst.
All the powers got sets for S/L defense so Im only gaining a bit, but wil get better when I upgrade to purple.
The power you put it in doesn't affect its function, so the question comes down to what would you lose from any given power by placing it there. In the case of ToD and Obliteration, you're obviously going to lose melee defense if you replace anything at all.
I have Scrappers who haven't slotted this set at all because they're built for positional defense. The extreme high-end possible with this set allowing for +10% L/S defense by splitting the Superior version of the set across two powers is a strong motivation to build for combined L/S+Range. However, I am not compelled to retool my builds for the critical bonus piece alone - I would only do it for all six pieces (as you mentioned), and even then purpled only. |
To the OP, my suggestion was just basing it off you saying you're going for S/L defense. ToD and Oblit give the same amount of S/L Defense (less the the Scrapper ATO set), but Oblit has the +RCH bonus.
Another option if you're not in need of the +RCH bonus from the Scrapper ATO set, is to split the ATO set into 3's.
Replace the Kinetic Combat's (if you're level 50 and have the set catalyzed) and use three ToD or Mako's to fill in the enhancement values (maybe add another proc to the attacks) to obtain 1.5% +HP!
If you're maxed on the 1.5% +HP set bonuses (which I doubt sense you'd be replacing Kinetic Combats), use Crushing Impacts for the 1.12% +HP.
Doing that increases your S/L Defense from +7.5% to +10% and icreases your your +HP from +3% to +9%.
That's win win!
Quick thought on slotting...
SS: ACC/DMG, ACC/DMG/RCH, DMG/END/RCH & Mako's Bite: ACC/END/RCH, ACC/DMG/END/RCH, Proc
SS Remaining Three ATOs & Mako's Bite: ACC/DMG, ACC/DMG/END/RCH, Proc
Good enhancement values and you just added damage procs to the attacks that likely lacked them.
BrandX Future Staff Fighter
The BrandX Collection
Thanks!
I will split the ATO in 2, to get a Superior 10% increased S/L defense and more HP.
Dont need more recharge or resistances, got Spiritual Alpha T3.
BrandX Future Staff Fighter
The BrandX Collection
The power you put it in doesn't affect its function, so the question comes down to what would you lose from any given power by placing it there. In the case of ToD and Obliteration, you're obviously going to lose melee defense if you replace anything at all.
I have Scrappers who haven't slotted this set at all because they're built for positional defense. The extreme high-end possible with this set allowing for +10% L/S defense by splitting the Superior version of the set across two powers is a strong motivation to build for combined L/S+Range. However, I am not compelled to retool my builds for the critical bonus piece alone - I would only do it for all six pieces (as you mentioned), and even then purpled only. |
I might do it anyway assuming I could immediately slot and purple all in one go.
The power you put it in doesn't affect its function, so the question comes down to what would you lose from any given power by placing it there. In the case of ToD and Obliteration, you're obviously going to lose melee defense if you replace anything at all.
|
I concur with replacing the Touch of Death set. I would also replace the Obliterations with 4x boosted Eradication and a couple Scirocco's. That's because with your pathetic Energy/Negative resistance, you're going to want more defense to it.
Splitting it is a good plan as well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
On a WP scrapper the melee defense is irrelevant.
I concur with replacing the Touch of Death set. I would also replace the Obliterations with 4x boosted Eradication and a couple Scirocco's. That's because with your pathetic Energy/Negative resistance, you're going to want more defense to it. Splitting it is a good plan as well. |
But as a general thought when it comes to DB/WP, Id agree on using a combo of Eradication and Crushing Blow's for higher E/N Defense.
BrandX Future Staff Fighter
The BrandX Collection
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah. Honestly that didn't occur to me, given that he was talking about six-slotted ToDs and Oblits, but you're right. Ideally, a WP wouldn't be built that way to start with. I maybe can see Oblits in AoEs for the smaller typed defense they offer plus the recharge. I've know people to do that, but I definitely don't see that with ToDs.
|
BrandX Future Staff Fighter
The BrandX Collection
My build for further advide.
I was focus on S/L defense mainly, but not worried about sofcapping because of regens and resistances:
What do you guys recommend?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi Okami: Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Nimble Slash -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(3), ScrappersS-Acc/Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), Numna-Heal(46), Numna-Heal/EndRdx(48)
Level 2: Ablating Strike -- ScrappersS-Dmg/EndRdx/Rchg(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(17), ScrappersS-Rchg/+Crit(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(23)
Level 4: Power Slice -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dam%(23)
Level 6: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(42)
Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), S'ngH'mkr-Acc/Dmg(46), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(50), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(50)
Level 12: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 14: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 28: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Water Spout -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(36), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rng(39), Achilles-ResDeb%(40)
Level 38: Super Jump -- Jump-I(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 22.38% Defense(Smashing)
- 22.38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 26.75% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 45% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 2% Enhancement(Knockup)
- 2% Enhancement(Knockback)
- 10% FlySpeed
- 175.7 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11%
- MezResist(Stun) 6.6%
- 4% (0.07 End/sec) Recovery
- 76% (4.24 HP/sec) Regeneration
- 0.63% Resistance(Smashing)
- 0.63% Resistance(Lethal)
- 10% RunSpeed
- 24% ModifyEffect PlayerCrit
Not knowing the complete reasoning for your choices (ike I would of most likely gone Body Mastery on DB/WP for Physical Perfection, but I hate redraw, but have gone other epics on it before), maybe something like this...
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I also tend to skip Sweep Combo on my build, but it's a good combo.
BrandX Future Staff Fighter
The BrandX Collection
Thanks BrandX!!
No purples for this character, but I skipped nimble slash and tweaked the build a bit more.
Focused in softcap E/N.
Leviathan mastery is there for concepts, and the fact I love Water spout, and Hibernate can be handy sometimes too.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi Seiryu: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), Numna-Heal(46), Numna-Heal/EndRdx(48)
Level 1: Ablating Strike -- Achilles-ResDeb%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 2: Power Slice -- Mako-Dmg/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(13), ScrappersS-Rchg/+Crit(21), ScrappersS-Acc/Dmg(21), ScrappersS-Acc/Dmg/Rchg(23)
Level 4: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 6: Typhoon's Edge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(42)
Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(17), S'ngH'mkr-Acc/Dmg(46), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(50)
Level 10: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(50)
Level 12: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 18: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dam%(42), Mako-Acc/Dmg/EndRdx/Rchg(43), ScrappersS-Acc/Dmg/EndRdx/Rchg(43), ScrappersS-Dmg/Rchg(43), ScrappersS-Dmg/EndRdx/Rchg(45)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(42)
Level 22: Indomitable Will -- LkGmblr-Rchg+(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 28: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(45)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Water Spout -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(36), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rng(39), Achilles-ResDeb%(40)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx(50)
Level 41: Strength of Will -- ResDam-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 23% Defense(Smashing)
- 23% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 10.81% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 2% Enhancement(Knockup)
- 2% Enhancement(Knockback)
- 37.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 220.9 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 17.6%
- 7% (0.12 End/sec) Recovery
- 66% (3.68 HP/sec) Regeneration
- 0.63% Resistance(Smashing)
- 0.63% Resistance(Lethal)
- 10% RunSpeed
- 24% ModifyEffect PlayerCrit
Want to put the set of 6 into /DB but not sure what power choice.
Im not gaing much S/L defense because I got all powers with kin combats,Touch of death and obliterations...
Any advice?