Build Critique, HoverBane


Armath

 

Posted

Yes, you didn't read wrong, i'm talking about a HoverBane, with the baseball bat and all that. I'd like some critique on this build. Started as a wtf build it turns out to be pretty good as far as i can check.

Highlights of the build:

Strong AoE potential with fast cooldowns and good mitigation.
Perma Hasted (Currently sitting at 193.75% rech).
NO REDRAW of any sorts. All are mace attacks, except surveillance.
Strong Single target damage. Poisonous Ray steals the spotlight.
Space for 3 FF procs.
2.23 end/s
Ranged Softcapped, AoE and Melee are not far behind.
Can use Crowd Control as an opening move for huge dmg/mitigation, then follow up with ranged AoE attacks.
Humongous To-Hit/Acc.
Did i mention this is a HoverBane?

Cons:
No pets
Crappy resistances, like all Banes.

Ok, constructive criticism is more than welcomed, and any adjustments to the build are welcomed. The only thing that you will have to pay attention is that there should be no purple/pvp IOs.

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Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Sounds cool. I live hovering as a melee character so i dont think its weird at all. It just gives you more freedom to maneuver.

I'm really interested in a bane secondary build for my crab so I may have to check this out later.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by blueruckus View Post
Sounds cool. I live hovering as a melee character so i dont think its weird at all. It just gives you more freedom to maneuver.

I'm really interested in a bane secondary build for my crab so I may have to check this out later.
I can't wait to hear your thoughts on this one, but bear in mind that aside from Crowd Control the rest of the attacks are all ranged. So in the end, you will use Hover for blasting from afar, not for going into melee, unless you want to initiate with Build Up+Crowd Control, then follow up with your ST or AoE attacks.

Also an interesting fact that i've just seen is that all attacks share the same casting time, so i presume, the same ArcanaTime.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Okay, I admit that I'm a heretic to the cult of recharge. My Bane doesn't even have Hasten. Even so, I think your perma-Hasten comes at too high a cost in wasted enhancement slots. I mean, six-slotting Hover with Defense sets?
If you just give up a few of those small-but-wasteful recharge bonuses, you can have things like genuinely soft-capped defenses, pets and damage resistance.


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Posted

Your build seems decent, but let me pin point some of the things that have me thinking:

The Recharge is not that bad. Actually, i don't care about recharge at all, but on a build that relies on zero pets, i have to make for that up somehow. Also, there were situations where i used the pets and because the enemy spawns where cramped together, they ended up getting aggroed and they pretty much died in a flash. I wanted to make a build that doesn't rely on secondary damage sources and make it as it is.

As the title suggests, it's a hoverbane, i don't know what purpose can a softcapped melee/aoe defense achieve when all of my attacks have KB. Even if you go up against enemies like KoV whom their bosses have fly, you could spam your KB all day long and watch them fall down like flies. I knew i could softcap to all defenses, but i chose not, knowing that KB can mitigate any other shortcomings. I don't really care about mob scattering, since i'm not competing for time performance, so having the enemies off their feet is enough for me. Lastly, i find the end usage of your build somewhat lacking. Generally, in any build that i make, i try to keep reasonably high, around 2.2 end/s, without the use of Cardiac.

Ok apart from that, on a more personal thingie, i have a Huntsman with pets, who pretty much shares give or take the same build like yours, minus the mace attacks and plus any other power related to the huntsman flavor (Venom Grenade etc.). I just, for once, didn't want to make a "Banesman". :P


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

You listed "No Pets" as a "Con" which seemed to indicate that you did want them but couldn't fit them in. That's why I included them.
(My Crab Spider gave up on pets because they die so rapidly in +4/x8 missions and incarnate trials, but I keep looking for ways to add them back in to his build, because they're fun.)

While I may be a heretic in the cult of infinite recharge, I'm a true believer in soft-capped defenses. There is a huge difference between really soft-capped and not-quite-soft-capped. Since Bane Spiders do have the ability to soft-cap all their positionals with little effort, I always try to fit that in, just in case. There's always a cave map where you can't gain altitude, or a Blaster teammate who insists on hovering beside you and getting you caught in AoE attacks, so I feel that complete defenses are cheap insurance.

Since you left two of your attacks with a range of 40 and took Crowd Control, I envisioned your Bane as being willing to mix it up at close range when needed. I've never wanted a HoverBane, but one of my oldest characters is a Dark/Dark Defender that hovers everywhere and uses cone attacks. Cones are much easier to line up for maximum effect if you are on the ground, or close to it. And they hit a lot more targets if you enhance their range. Since your plan is to fight only from altitude, I would absolutely put some range enhancement in Mace Beam Volley, and in Poisonous Ray just so you can use it as part of a regular attack chain and not just when things get too close for your normal attacks.

If you like knockback as a form of damage mitigation, I would slot the proc from the Dominion of Arachnos set in Mace Beam Blast. The fear proc does have a real effect on how much return fire you suffer and it works on opponents that aren't impressed by knockback.


 

Posted

In reality, only one of the attacks is a ranged cone (baring Crowd). Mace Beam Blast and Disruptor Blast are targeted AOEs. I'm envisioning the use of Crowd Control as a BU Stealth crit opener, then hover back to range and start blasting with your AOE/ST attacks. The Dominion proc was already in the Mace Beam Blast and i find the usage of the whole ATO set in Mace Beam Blast a waste of potential. Poisonous Ray is your best single target hitter and aside from Crowd Control which accepts Obliteration, i couldn't find a better power to slot the rest of the ATO set. Increased range on PR would be a good addition. PR's range with 3 Centrioles is just a bit above 60 range, so that could help for hoverblasting, which in turn diverts the need to slot the full ATO set in Mace Beam Blast.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Ok so i respecced, said oh wth...So far i'm seeing a huge improvement on the aoe. I've placed in only one FF proc, due to the internal cooldown it has, and changed the other procs to damage procs for an extra punch. I've placed the centriole and a positron's dam/range to Mace Beam Volley and its capable of hitting a lot of mobs, even if they are exactly below your hovering character. Build Up is always up every 20 seconds.

My ST chain normally is Poisonous Ray-Mace Blast-Poisonous Ray-Mace Beam-Poisonous Ray...Repeat.

My Aoe looks like this; Disruptor Blast-Mace Beam Blast-Mace Beam Volley-Mace Beam Blast-Disruptor Blast...Repeat.

So far, i'm pleasantly surprised. ST Bosses have a tough time with spammable Poisonous Ray and the thing i have observed is that the KB from the AoE attacks does not scatter the enemies a lot.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--