Describe an aspect of the game you like/dislike in virtuous terms


ChaosAngelGeno

 

Posted

I work for a company that sells games. As part of marketing you have to use a virtuous term to describe aspects of the games. Even opposite aspects have to be described in a good way.

For instance some games are fast paced, some are slow paced. Those are technical descriptions and are not positive terms (some people may take them as such). So marketing came up with fast paced games being "exciting" and slow past games being "relaxing". Putting a positive spin on either end of the spectrum.

Now there is a lot I like about CoH and a lot I dislike. A challenge is seeing a virtue in the parts you dislike - because someone probably likes them for some reason.

I hate slotting enhancements. I would rather they did not exist and powers just had their attributes. To me it is just a waste of time. But I can see that enhancements are a way of customizing your character, making your character your own. I may still dislike doing it, but it makes me less annoyed that the game includes it.

What are aspects of the game that you like or dislike that you can describe in a positive way to explain why your or some people might actually like it?


 

Posted

Not trying to beat a specific drum here, it's just on my mind from another recent thread.

"City of Heroes is one MMO that defies convention, going its own way. Nowhere is this more evident than its creative, nonconventional approach to spelling and grammar. Unusual word choices and surprise alphabetical transpositions force you to pay attention and think about what you're reading."