Questions about Expectations (STJ/SR)


Jibikao

 

Posted

All,

For years and years, I didnt understand Stalkers. I tried a few and deleted them. But with all the recent changes, I decided to make a Street Justice/Super Reflexes Stalker. I like him, and I hit level 33 and so I have all my attacks slotted up.

Its a fun character, but I am still not sure that the single target damage meets my expectations. Sometimes I do build up, assassin strike, crushing uppercut, and yet I find that a red boss or barely purple boss is still alive.

So I wonder if my expectations are too high, or if sometimes its normal to need to throw in a shin breaker or another blow or two, to finish the boss. But its certainly a quicker kill than on other characters I have played.

I dunno. Are my expectations too high? Is there some order of power activation I should use? Should I expect to have to use more attacks? Does anyone have any general tips on play?

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Dropping a boss in two hits isn't nearly as important as dropping a boss to the point where it will be finished off by your aoe rapidly. The time you spend hitting the boss with AS and CU should give his helpers a moment to bunch up for a nice spinning strike, perhaps eventually followed by a fireball or ball lightning or what have you. It's been my experience so far that stalkers are now quite well equipped to clear spawns rapidly in this way.

The other thing is, don't just think of the big burst you can do with BU, think of how great the dps you're doing in an extended fight is. You may not have had occasion to fight many AVs yet at 33, but try a Sutter or a Kal and I suspect you'll be pleasantly surprised at how visible your own contribution to AV fights is.


 

Posted

What other ATs do you usually play? Killing a dark red or purple boss within 12-15s is pretty good IMO.

You can do even better with Musculature with +1 but at that point, just about everything is god-like. lol


Do you have the Stalker Guile proc? If you do, you can bypass Placate and deliver BU + AS + Uppercut smoother. I like using Placate as SJ because nothing is more beautiful to see Double Critical Uppercut. The damage is beyond massive!

The new Assassin Strike doesn't really help the initial burst damage in the first 10s as much but it certainly will allow Stalker to match that 10/10 melee rating ability in extended fight. You no only have to use Placate and suffer a chance to get interrupted. You have a super high damage and fast ST attack that allows you to take down trouble enemy. A trouble enemy may not always be a Boss. I love killing off Night Widow whenever I see her because she has low health and she is more annoying than most bosses.

If I team with MMs and we fight against Circle of Thorn. I always kill off the lieuts that use fireball and fire breath first because they deal the most damage to MM's pets.

The key to play Stalker well is to know which targets to eliminate quicker that can benefit the team the most. It's not always the bosses.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Thanks for the replies.

I am not planning onany AoE powers from my epics. Just the ones from my primary. I do have the full ATO set in Assassin Strike. I havent done much teaming, but I will try to pick targets more carefully going forward.

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Hi,

Could I ask a question about a StJ/SR stalker build in this thread?

I was excited enough about:
http://boards.cityofheroes.com/showthread.php?t=285603
that I just had to create a StJ stalker.

From the above thread, it looked like Auroxis had the chain:
(BU+AS+CU)-SB-AS-SC-SB-AS-CU.
in mind as it was about 10 secs long and had very high dps.

My understanding is that the problem was that AS might not recharge quickly enough because of the SC+SB elapsed arcanatime of 3.432 sec. My build below has AS recharging in 3.55 sec, a little too slowly. I could replace the Hecatomb damage proc in AS with a 50+5 recharge IO, but I am hesitant to give up the extra damage for such little benefit.

Obviously IS is a mule in the build and is not in the proposed chain above. SS is not a mule and designed to be useful if a lot of AOE is desired.

I thought Musculature Core Paragon was best for alpha slot since the build has enough recharge that spiritual seems wasted, but am undecided about the others. DOES ANYONE HAVE ANY SUGGESTIONS?

It is funny, I am so excited about the character even though she is not yet 50. I rearranged names again to give her the good name of Luck and I bought all of the purples and panaceas and expensive stuff in anticipation of hitting 50. Having a lot of fun and seems like very high dps. I don't think the OP should be worried.

Does anyone have any extra comments on the build. Again, I would be particularly interested in advice for other incarnate slots.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Luck: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Initial Strike -- Amaze-Stun(A), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(3), Amaze-Acc/Rchg(5), Amaze-EndRdx/Stun(5)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Sweeping Cross -- Armgdn-Dmg(A), FotG-ResDeb%(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Dmg/EndRdx(9), Armgdn-Acc/Rchg(11), Armgdn-Dam%(11)
Level 4: Focused Fighting -- LkGmblr-Rchg+(A), RedFtn-EndRdx(19), RedFtn-Def(19), RedFtn-Def/EndRdx(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23)
Level 6: Assassin's Strike -- SStalkersG-Rchg/Hide%(A), Hectmb-Dam%(23), SStalkersG-Acc/Dmg/EndRdx/Rchg(25), SStalkersG-Dmg/EndRdx/Rchg(25), SStalkersG-Acc/Dmg/Rchg(27), SStalkersG-Dmg/Rchg(27)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 10: Focused Senses -- LkGmblr-Rchg+(A), RedFtn-EndRdx(29), RedFtn-Def(31), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33)
Level 12: Agile -- DefBuff-I(A)
Level 14: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 16: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), FrcFbk-Rechg%(37)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 22: Dodge -- DefBuff-I(A)
Level 24: Practiced Brawler -- EndRdx-I(A)
Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), Achilles-ResDeb%(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 28: Quickness -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Crushing Uppercut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), UbrkCons-Dam%(43)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(50)
Level 44: Aid Other -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(46), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46), Panac-Heal(48)
Level 47: Aid Self -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Combat Jumping -- Winter-ResSlow(A)
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Born In Battle
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Panac-Heal(13), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(17), P'Shift-End%(17)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 82% Enhancement(Accuracy)
  • 132.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 67.77 HP (5.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 6.6%
  • 23.5% (0.39 End/sec) Recovery
  • 56% (2.81 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 13% RunSpeed
------------
Set Bonuses:
Absolute Amazement
(Initial Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Hide)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Sweeping Cross)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Fighting)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Focused Fighting)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Superior Stalker's Guile
(Assassin's Strike)
  • 15% Enhancement(Accuracy)
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Focused Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Kinetic Crash
(Kick)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback,Knockup protection (Mag 3)
  • 6% (0.3 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Ragnarok
(Spinning Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Shin Breaker)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Hecatomb
(Crushing Uppercut)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Evasion)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Panacea
(Aid Other)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
Panacea
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
Winter's Gift
(Combat Jumping)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • MezResist(Repel) 1000% (10% chance)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator