Who Will Die #1 - discuss the mechanics of the arc


dugfromthearth

 

Posted

WWD has been a remarkably inventive series of arcs. New maps, lots of storytelling, some complicated missions. Ignore the story, the characters, etc. Just the pure mechanics of it - what did you like and dislike in WWD #1.

"A mysterious obelisk has been unearthed by the Circle of Thorns. It is rumored that it can remove powers from a hero and transfer them to someone else! What member of the Freedom Phalanx will be targeted, and what role will you play in all of this?"

This is not an exhaustive list, but things to talk about:

Contact introduced by pop-up when you hit a level - this I like. It makes them seem important. It sparks my interest

Can start TF from anywhere through contact tab - this I like. I can then use mission teleport to get there. But, it does mean not actually seeing the contact which makes it lose some of its feel.

Wave ambushes in 1st mission - I like the wave ambushes putting time pressure and driving you forward, but they come too fast. Teams either race in front of them, or just exit and let them expire.

Click on blinkies in spawns 1st mission - I like it not being a defeat all. I do find it odd/cool that it is actually easier to do this solo and ninja the blinkies then in a large group.

Cavern collapsing 2nd mission - I like this in Hess, but not here. People go to Oro or just wait. It is a second of drama and then fizzles.

Lava Hollows Map 3rd mission - great map. Epic look. Great to see something happening in the arc - the lava flooding the hollows - makes it seem like the end is near.

AV Lost 3rd mission - I really like Lost in the 3rd mission having alternate powers. It fit the storyline and adds needed variety to the fight. Makes me wish a mission to get back the Oxygen Destroyer would end up facing a boss wielding the Oxygen Destroyer. Makes the story not just feel like window dressing to a standard fight.

Ambush 3rd mission - This works for me. There is enough of a pause that you can reorganize before the ambush hits. It makes the climax stronger. My only complaint is that there is almost always a lava minion behind the obelisk you have to find and defeat before the ambush triggers. Taking down the AV should be enough - hunting a minion is anticlimactic.

Cutscene 3rd mission - I like cutscenes. I don't like this cutscene. I would much rather have had a cutscene with the lost gaining Synapse power.

Final wrapup - Synapse recovers and talks to you. Easily overlooked but nice bit of wrap-up. Being thanked is always nice