(modified mids) Fire/Dark/Mu thoughts and suggetions please?


DeathHarvester

 

Posted

I modified mids to show the changes that were made to the powers in /Dark and came up with this build afterwards.

Here's some of the highlights of the build-------
The build is sofcapped to S/L/F/C/E/N and only .4 away from softcapped Psi
S/L resistance is capped at 75%, Energy is at 65.7%
Perma Hasten
Soul Absorption is 1.77 away from being perma

All my totals is with having Agility Partial Core Revamp as my alpha and with having Clarion Core Ephinany as my Destiny.

It is a very tight build that could use some more slots. I had gotten very sleepy while working on it so there's a good chance I overlooked something big or screwed something up in a bad way.

Here's the build let me know what could be done to make it better or just any thoughts or ideas on things I could try.

Thanks!!!

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(15)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(7), Nictus-Heal(7), Theft-Acc/Heal(15)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(31), Acc-I(50)
Level 4: Tar Patch -- EndRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Dam%(40)
Level 10: Boxing -- Acc-I(A)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(37)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(42)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(17), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(40)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), RedFtn-Def/Rchg(21), Aegis-ResDam/Rchg(25), S'fstPrt-ResDam/Def+(31)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Soul Absorption -- Numna-Heal/Rchg(A), Numna-Heal(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod(34), RechRdx-I(46)
Level 30: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 38: Dark Servant -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 41: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 44: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Dmg(45), S'bndAl-Dmg/Rchg(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
Level 50: Agility Partial Core Revamp
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Just noticed after having 40 views that it didn't copy the modified build over, or what I'm thinking happened I ported the wrong build. Which in this case is a very bad thing. In the build that I've got posted it hasn't been modified which took a while to do. Worse thing is that I saved the wrong build over top of the correct build so now I'm going to have to do it all over again, which SUCKS!!!

Sorry to all of those that have looked at the build and it wasn't what it was suppose to be. When I get the correct build done again I will post it and we'll see what needs help on.

Thanks again for looking and sorry about the wrong post.