Perma-Haunt?


 

Posted

I quite enjoy the Haunt power that gives two Shades (why are they named differently?) but they don't last long and aren't especially robust. They are a useful tool on my Dark/poison troller.

I was wondering in an idly speculative way if it'd be worth trying to get them perma - or at least perma enough to be part of a regular attack chain.

Any thoughts?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Haunt is approximately perma on my dark/time with perma chrono shift for 230% global recharge. "Approximately" because half the time I fire off a quick /petcomall dismiss after my intended target is down so that aggro isn't spread around or the shades get defeated before sixty seconds elapse. I value its permanence less than the fact that I can frequently recast it on new targets, but on hard targets the damage is definitely pretty nice. I think it's something to keep in mind when you're building for recharge, but as a central focus? You should probably target a more important milestone and if haunt ends up perma so much the better.


 

Posted

interesting. Yeah I'm thinking they are a nice to have... and as you say the damage is a nice bonus but I'm actually liking the character as she is. She's very new (created 16th March - 50 by the Monday night) so I'm still getting to know her as it were - I've built her a pretty ok build but I tend to mostly aim at the softcap, simply to give her some surviving....



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

on my dark dark dom i have about 180% rech with hasten up so i can perma the shades by about 1-2 sec assuming they dont die

when im finished my build for 210% rech with hasten i should have them perma by about 10 sec again assuming they dont die

i mostly use them to absorb aggro or take a mob alpha