Recommendation on Elec/StJ Build


BLYKMYK

 

Posted

I've messed around and came up with three builds for my lvl 40 Elec/StJ tank. Have to admit that so far he doesn't feel very "tanky", so here are the builds

The first build gets me to 82% in Psionic Resist, but the attacks will all be end heavy


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

MykPunchesPeople: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-EndRdx/Rchg(23), ImpArm-ResPsi(23)
Level 1: Initial Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 2: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19), ImpArm-ResPsi(25), ImpArm-EndRdx/Rchg(25)
Level 4: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-EndRdx/Rchg(27), ImpArm-ResPsi(27)
Level 8: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 10: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam(40), ImpArm-ResPsi(40)
Level 12: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 14: Boxing -- Acc-I(A)
Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(29)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(40), ImpArm-ResDam(50)
Level 24: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(33)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/Acc(31)
Level 28: Spinning Strike -- AirB'st-Dmg/Rng(A), AirB'st-Dmg/Rchg(42), AirB'st-Dmg/EndRdx(42), Mocking-Acc/Rchg(42), AirB'st-Acc/Dmg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- Aegis-Psi/Status(A)
Level 35: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), Heal-I(45), Heal-I(46)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Super Speed -- Run-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), Heal-I(3), Numna-Heal(5), RgnTis-Regen+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod(7), P'Shift-End%(9)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3


 

Posted

The second build is more middle of the road but gets my smashing/lethal up to 88%

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

MykPunchesPeople: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/EndRdx(19)
Level 1: Initial Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 2: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 4: Sweeping Cross -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(46), SMotTanker-Acc/Dmg/Rchg(46), SMotTanker-Dmg/EndRdx/Rchg(46), SMotTanker-Acc/Dmg/EndRdx/Rchg(48), SMotTanker-Rchg/Res%(48)
Level 6: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(33)
Level 8: Grounded -- Aegis-ResDam(A), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/EndRdx(11)
Level 10: Boxing -- Acc-I(A)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
Level 16: Combat Readiness -- RechRdx-I(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 22: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Acc/Rchg(23), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(29)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), RechRdx-I(29)
Level 28: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- Aegis-Psi/Status(A)
Level 35: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/Rchg(37)
Level 38: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), Numna-Heal(45), Numna-Heal/EndRdx(48)
Level 47: Laser Beam Eyes -- Achilles-ResDeb%(A), Dev'n-Dmg/EndRdx(50), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg(50)
Level 49: Super Speed -- EndRdx-I(A)
Level 50: Vigor Partial Core Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Heal(5), Mrcl-Rcvry+(7), Numna-Heal(7), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod(3), P'Shift-End%(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Final build actually focuses more on S/L defense and would be the most expensive build...would prefer not to go this route, but if it would make him most playable I'd figure it out.


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

MykPunchesPeople: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx(19), S'fstPrt-ResDam/Def+(48)
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 8: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 10: Boxing -- Acc-I(A)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 16: Combat Readiness -- RechRdx-I(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 22: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Acc/Rchg(23), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(29)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(31)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), RechRdx-I(29)
Level 28: Spinning Strike -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(42), SMotTanker-Acc/Dmg/Rchg(43), SMotTanker-Dmg/EndRdx/Rchg(43), SMotTanker-Acc/Dmg/EndRdx/Rchg(43), SMotTanker-Rchg/Res%(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Power Surge -- Aegis-Psi/Status(A)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(37)
Level 38: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), Numna-Heal(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Super Jump -- EndRdx-I(A)
Level 50: Vigor Partial Core Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Heal(5), Mrcl-Rcvry+(7), Numna-Heal(7), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod(3), P'Shift-End%(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Maybe my question had too many options. Would you build an Elec brute to maximize Psy Resist, S/L Resist or S/L Defense??

Thanks


 

Posted

Its hard to tell what you want, looking at the builds.
4 slotted aegis, gives 2.5% debt protection.
You have 4 slotted mako's (I assume for the 3% damage buff?), but you leave your superior tank IO 6 slotted (if you broke it up to 4/2 slotting, you would get 2 4% damage buffs)

While reactive does give +1.25% SL defense for 4 slotting, as an electric tank with capped energy resists, it doesnt help you much.

You took conserve power and physical perfection (slotted with end mod IO's), but your ELECTRIC! You have power sink (heck, even energize), you shouldnt ever need those powers.

If you want a hero APP, think fire. nothing says love like a fireball to the face.

The other advantage electric has, is endurance drain. They cant use big hitters when they are drained.

power sink should be maxed out on endurance mod, recharge. one build did, one build didnt do that.
Lightning field can keep them from recovering endurance. Accuracy, end mod first, then damage, then endurance reduction (you can always use power sink if you get low).

drained enemies cant use heavy hitting attacks. power sink will make them useless, and lightning field will keep them useless.

Some builds are insane on recharge. Recharge is always fun and good, but, defensive wise, it only helps energize. Most of your attacks are at 1.6seconds. If that was true, you'd only need 1 attack (animation time).

you also used 6 slotted oblit, which gives 3.75 MELEE defense. Your better off with getting SL defense

impervium only helps you if you 6 slot it for extra psi resist. you dont need the +end, your an electric tank.

kin combat is a great set, but instead of adding a DER, you should add an ADR (the accuracy is low)

I changed the middle posting, gave you more fire/cold defense (cold shows up a lot in DA), still have good psi resists, and gave you some extra accuracy bonuses (and damage bonuses)

I added assault/tactics, but you can add TP friend, stealth, whatever you wish.
I did this, because, it appeared you wanted more +dam, and the +to hit always helps.
Again, your electric, so you shouldnt have major endurance problems (also, energize is up about 2/3 of the time, which is like a free conserve power, 2/3 of the time ;-)

This modified builds gives:
DEF SL: 37%, fire/cold: 30.8%, energy/neg/psi: 18.3%
RES SL: 85%, F/C: 62%, E:90%, neg:47%, psi: 78%

57.5% +recharge, +18% accuracy, +13% to hit, +18.5% damage

http://www.cohplanner.com/mids/downl...30FE07871CEC33


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Quote:
Originally Posted by BLYKMYK View Post
Maybe my question had too many options. Would you build an Elec brute to maximize Psy Resist, S/L Resist or S/L Defense??

Thanks

Elec brute?

Perhaps I missed something, you posted tanker builds, in a tanker forum. I shall be forgiving of that error, for now ...

Short answer: play to your strengths, within reason. Endurance drain, you should should maximize. Then I'd go SL defense, then fire/cold (lots of cold damage in DA)


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl