EM/Regen Brute


Blue_Centurion

 

Posted

I'm looking at building a very high end (softcap S/L, some purps, etc.) even throwing on a good number of my hoarded "tuned" KCs and such if I like it. But I am unsure the most efficient way to do this. I have played around in MIDs twice on it, but really think I'm missing something.

Does anyone have a "concept build" high-end Nrg/Regen softcap build lying around that I could take a peek at?

Here is what I built (2nd try) in MIDs. I have this stuff already (I'll have to strip 2 characters, so I want to be pretty sure.) Any help is much appreciated.

PS. I have a couple slots left over, and there are obviously a couple powers I am having problems slotting. i have never run Regen before.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Brootay: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight

Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(13), Mrcl-Heal:40(15)
Level 2: Energy Punch -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(5), SBrutesF-Acc/Dmg/Rchg:50(7), SBrutesF-Acc/EndRdx/Rchg:50(7), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(9), SBrutesF-Rech/Fury:50(9)
Level 4: Reconstruction -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(45), Numna-Heal:50(45)
Level 6: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), EndMod-I:50(17)
Level 8: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 10: Dull Pain -- Empty(A)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(37)
Level 14: Whirling Hands -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Dmg/EndRdx:50(34), Armgdn-Dam%:50(34)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(33)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(33), HO:Perox(50)
Level 20: Resilience -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(43), GA-3defTpProc:50(43), S'fstPrt-ResDam/Def+:30(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(27)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(31)
Level 26: Stun -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 28: Instant Healing -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Energy Transfer -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(46), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Dmg/EndRdx:50(46), Hectmb-Dam%:50(48)
Level 35: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(36), Zinger-Taunt/Rchg/Rng:50(36), Zinger-Acc/Rchg:50(36), Zinger-Taunt/Rng:50(37), Zinger-Dam%:50(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42)
Level 41: Revive -- RechRdx-I:50(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Fly -- Flight-I:50(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(40)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Barrage)

  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
Miracle
(Fast Healing)
  • 2.5% (0.04 End/sec) Recovery
Superior Brute's Fury
(Energy Punch)
  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Numina's Convalescence
(Reconstruction)
  • 12% (0.75 HP/sec) Regeneration
  • 28.11 HP (1.88%) HitPoints
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Armageddon
(Whirling Hands)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Integration)
  • 12% (0.75 HP/sec) Regeneration
Kinetic Combat
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resilience)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gladiator's Armor
(Resilience)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Resilience)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Stun)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Energy Transfer)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.62 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Moment of Glory)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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