First Mids Stalker Build


Mortilance

 

Posted

Hi i am fairly new to mids and gave an attempt at this stalker build using MA/SR want some Critique on it as far as pvp goes that is any opinions are appreciated.
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Hero Plan by Mids' Hero Designer 1.954
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Simpithu: Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
Level 4: Storm Kick
  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 6: Crippling Axe Kick
  • (A) Hecatomb - Damage
  • (23) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Accuracy/Damage/Recharge
  • (31) Trap of the Hunter - Endurance/Immobilize
  • (33) Trap of the Hunter - Chance of Damage(Lethal)
Level 8: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 10: Focus Chi
  • (A) Recharge Reduction
Level 12: Assassin's Blow
  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (33) Superior Stalker's Guile - Damage/Recharge
  • (33) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (34) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (34) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Stalker's Guile - Recharge/Chance to Hide
Level 14: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
Level 16: Kick
  • (A) Empty
Level 18: Placate
  • (A) Recharge Reduction IO
  • (39) Range IO
Level 20: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Practiced Brawler
  • (A) Recharge Reduction
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (31) Red Fortune - Endurance
Level 26: Crane Kick
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 28: Dodge
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (29) Shield Wall - Defense
  • (29) Shield Wall - Defense/Recharge
Level 30: Quickness
  • (A) Run Speed
Level 32: Eagles Claw
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (36) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (37) Gladiator's Strike - Chance for Smashing Damage
  • (39) Gladiator's Strike - Damage/Recharge
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance
  • (43) Red Fortune - Defense
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 38: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 41: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (42) Karma - Knockback Protection
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (13) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (11) Performance Shifter - EndMod/Accuracy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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</u>


 

Posted

Well for starters, if you want to pvp on a stalker first you have to have make sure you have hide + stealth + stealth IO. Without all 3 you risk being seen by anyone with perception and you will constantly be attacked and laughed at.

Your assassins strike needs dmg procs, consider using the hecatomb proc and glad strike proc in that with the hide proc. Perhaps slot the whole power with something like 3 acc/dam HO's and then the 3 procs I stated above. I use 4 hecatombs (dam/end, tripple, rech/acc and proc) in mine + glad strike proc + hide proc then use musc alpha to bump up the dmg in the power. I do this because I like recharge and end reduction in my AS but it's up to you.

I think you have taken way to many MA powers, you will really only need AS, BU, placate, Eagles Claw and possibly Crane Kick or Crippling Axe Kick, unless you plan to stand toe-to-toe with melee players the rest of the attacks you won't even use.

The key to a good stalker is movement, so take superspeed and superjump and slot them up. You should be attacking and retreating, depending on the situation you can stay and fight but mostly, AS, follow up and then get back in to hide to repeat. Without Superspeed, if you get web grenaded with no phase which you currently do not have then you will die. Your pool options should be something like: SS, SJ, Concealment and either fighting or leadership, you already have perception so tactics isn't needed but it is nice; as is assault. If you don't take tactics, put the kismet proc in Hide, as that way it's always on.

SR has no self heal so you defense if your only survivability, if I were you I would take Elude and use it with burnout. That's 6 minutes of Elude.. and because of the lack of self heal I think you would be better off taking Leviathan mastery as your epics, this way you can pick up Hibernate and also Spirit Sharks which you definitely want on a stalker.

Spirit sharks is an OP ranged attack that crits from hide, giving you good ranged dmg as well as good melee dmg from AS.

Hope this helped.

Morti.


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

Probably not the best build for it, but something quick and more pvp centric than the one you posted.

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Posted

What you say makes perfect sense, guess i focused more towards building like a melee more than what a stalker reallly is, thanks alot i may tweek things a bit but the build u show is more sensible than what i had