claws/electric brute
If you can get hold of the Brute's Fury ATIO set you can get 5% more S/L defence by using 3 pieces in 2 different attacks, or 10% S/L defence if you Catalyze it into the superior version which could probably change the build significantly.
I don't really know about claws enough to comment on that, but I would think without softcapped S/L you will struggle on +4/x8, and even with it being softcapped you will have to pick your enemy groups wisely.
What I can say is that your attacks will probably need a lot more slotting, you are at ~70% to hit against +3's without Follow Up, and only hit 95% with 2 stacks. This is even worse against +4's falling to ~90% even with double stacked Follow Up. This is because although Kinetic Combat is great for S/L defence it is pretty poor as far as enhancement values go.
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i swapped out power surge for maneuvers. I am not familiar with the Brute AT set but someone showed it to me last night. I will definitely look into it. I also think i am going to drop a few of the powers i took in order to put more slots into my standard attacks. This was an old build that already had all 4 sets of kinetic combat slotted. Thank you very much for your comments.
I made some changes. I after adding a few more toggles i had a serious endurance problem even for an /elec. I feel like it is better than the previous build. I went back and too eviscerate because i figured the time i was spending redrawing from using the soul attacks was just as bad as the animation for eviscerate. Also, i am not sure if my mids updated or what but my resistances were not as high as i thought. Here is the new build.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(3), SBrutesF-Rech/Fury(3), Acc-I(5), Dmg-I(48)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Acc-I(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 12: Follow Up -- SBrutesF-Acc/Dmg/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(17), SBrutesF-Acc/Dmg/EndRdx/Rchg(31), Dmg-I(31), Acc-I(33)
Level 14: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(31), Insult-Dsrnt%(33)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), FrcFbk-Rechg%(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(46)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 41: Superior Conditioning -- EnManip-EndMod(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 50: Vigor Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Just reworked an old build (back before inherent fitness) and had a few questions. I want to be able to do +4/x8 with this toon, is soft capped defense absolutely necessary? Currently my S/L defense is at 39.7 with all of my resistance's above 65% except for toxic. Wanted some feedback before I used a respec. Also, i did not take eviscerate because i remember reading it actually slows down you dps. Did not take shockwave either because i have it currently and hate the knockback.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 12: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Rec'dRet-ToHit(33), Rec'dRet-ToHit/Rchg(33)
Level 14: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(31), Insult-Dsrnt%(33)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Decim-Build%(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Super Jump -- Jump-I(A)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(46)
Level 38: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Dark Obliteration -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(50)
Level 44: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48), Sciroc-Acc/Dmg/EndRdx(50), Sciroc-Dmg/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Power Surge -- Aegis-Psi/Status(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Any thoughts or suggestions would be greatly appreciated. Thanks.