SS/SD a little help


EJI

 

Posted

I just started playing again and picked up with a SS/SD brute i was leveling when i quit. I retweeked my build because it was before fintness was inherent. I took One with shield and was using it as a slot mule but i never actually use the power. Was getting some Defense out of it with IO's. Here is my current build.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-Psi/Status(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 6: True Grit -- Heal-I(A), Heal-I(23), S'fstPrt-ResDam/Def+(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(50)
Level 10: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Active Defense -- HO:Membr(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-Build%(25), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
Level 20: Taunt -- Acc(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(40), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 30: Grant Cover -- Ksmt-ToHit+(A)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(48)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(43)
Level 44: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/Rchg(45)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Was thinking of switching and picking up Spring Attack because some folks were telling me about it and when i came back i was unaware of it all together. I lose a bit of defense but gain slightly in recovery. Not to mention I will have a power i actually can use.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-Psi/Status(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 6: True Grit -- Heal-I(A), Heal-I(23), S'fstPrt-ResDam/Def+(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 10: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Active Defense -- HO:Membr(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-Build%(25), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
Level 20: Taunt -- Acc(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(40), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 30: Grant Cover -- Ksmt-ToHit+(A)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(48)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(43)
Level 44: Super Jump -- Jump(A)
Level 47: Spring Attack -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-Dmg/Rchg(50), Erad-Acc/Rchg(50)
Level 49: Focused Accuracy -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-End%(45), P'Shift-EndMod/Acc(45)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

I plan on farming with this toon as the end goal to supply my others with Inf and drops. Any suggestions?


 

Posted

I'd take a closer look with a datachunk, but at a glance:

You could move the numi unique to true grit, and replace one of the heals with a numi heal for a nice regen bonus

You probably want Mu as an epic for the extra AoE

I'd move the aegis currently in owts to true grit, and put the steadfast in owts.

Spring attack is fun, but probably not worth it due to its long recharge.

Membranes no longer enhance DDR in AD, but if you intend to use the toon for PvE as well as farming you want this double stacked as much as possible.

If you decide to keep body mastery as an epic, SC and PP are overslotted.

The kismet is probably unnecessary with rage.

If you're willing to burn a few enh. boosters, you can get by with 2 slots in hasten.

my 2 cents

edit to add: if you leave the numi unique where it is, a numi heal will give more regen (via enhancement value +set bonus) than the regen tissue.