Help! KM//REG Long Term Plan
You've got more than 5 5% recharge bonuses.
http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Ah yes, I do realise that.
Like I said, this si simply the build I've got going now. I can't remeber how many ITF's or DA arcs I've done since i22 launched, just to try to get some purples.
Basically, I'm going to try to slot my attacks with 5 sets of 5 purples.
The recharge bonus will hopefully mean i can get rid of Hasten.
The accuracy bonus will mean i can get rid of Tactics.
This will free up 2 powers for probably Stealth and Grant Invisibility for 2 more LotG's.
As a plan, this seems pretty solid in my mind. It also seems waaay excessive on the purples, and seeing how I'm broke from having to buy the ones I have, since all the drops I get are standard recipes, this will take some time...
ty, and i'm hoping for more comments
lup
Swords are the fangs of Men, Fangs are the swords of Gods.
Carpe Diem! ~ Seize the Carp!
Veni Vidi Vici ~ I came, I saw, the cake was delicious.
I've made some changes after respeccing as the hasten animation was getting to me...
the new build and help request has been posted in the " Build Workshop " section.
Cick Here for the new post.
ty
Swords are the fangs of Men, Fangs are the swords of Gods.
Carpe Diem! ~ Seize the Carp!
Veni Vidi Vici ~ I came, I saw, the cake was delicious.
I made a previous post about this, but i think the title just made people turn away...
Meh, so be it. My KM//REG scrapper, has seen a fair bit of action lately. Between me being back in the game for almost 3 weeks now, him being one of my 2 L50's, and a Vigilante to boot, the action has been plenty and varied.
I cant remember what its called, but i've managed to get the spiritual alpha slot radial with 33% rech, heal and stun, and I'm looking to get the one with 45% rech soon-ish..
The Long Term Plan that i mention in the post name, is essentially just to get perma Dull Pain, even though at this stage it mean using hasten to get close, and it burns a bit of my soul every time my toons hands burst into bright yellow flames....
The powers and slot numbers may or may not be in the correct order, so if anyone feels like correcting that, I would have no complaints.
Any and all advice is apreciated.
Lup
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Lupur: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Quick Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Body Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Amaze-Stun/Rchg(7), Amaze-ToHitDeb%(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
Level 6: Power Siphon -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(13)
Level 8: Repulsing Torrent -- FrcFbk-Dmg/EndRdx/KB(A), KinCrsh-Rchg/KB(15), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/Dmg/KB(17)
Level 10: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(34)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 18: Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21)
Level 20: Resilience -- ResDam-I(A)
Level 22: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(42)
Level 24: Boxing -- Empty(A)
Level 26: Focused Burst -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), Aegis-ResDam/EndRdx(43), Aegis-ResDam(43)
Level 32: Concentrated Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), LkGmblr-Rchg+(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-Rchg(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
Swords are the fangs of Men, Fangs are the swords of Gods.
Carpe Diem! ~ Seize the Carp!
Veni Vidi Vici ~ I came, I saw, the cake was delicious.