Dark/Kin build advice
My Dark/Kin is still only level 24, in fact this is the first time I play a /Kinetics beyond level 20, so take my advise with a healthy grain of salt.
I think slotting for damage is less of a concern for a Kin because of Siphon Power and later on Fulcrum Shift. However, you'll want those powers to hit, so I'd slot for a decent amount of (global) accuracy. You got the right idea there with picking Tactics (also great for your Pets), and I'd do that too if I had the powerpicks and slots to spare. But I don't, so I got a Kismet proc and built for accuracy bonuses.
Recharge should be a primary goal as well, because you'll want your Shades out as close to perma as you can get. In my build I got Perma Haunt, and Perma Hasten with one application of Siphon Speed.
As for ancillary pools, I'll take the Fire APP too while leveling up (Fire Ball and Rise of the Phoenix), but I'm planning to go redside to pick up Leviathan Mastery, if only to see a Fulcrum Shifted Water Spout. Besides, both your primary and secondary can be pretty busy. The Spout is fire-and-forget so you'll have more time using your other powers. To me, a Controller is the one who holds down the mobs so other heroes (or your Pets) can arrest them, anyway.
Water Spout does Knock Up, but Living Shadows has a -KB component, so that keeps mobs in place if you want. Leviathan Mastery also has a nice panic button in Hibernate.
I took the ST Immobilze for leveling up and exemplaring down. YMMV though. If you're gonna take the Fire APP, you can probably move around some powers and use the ST Immob's slotting for Fire Blast.
As for the use of Procs... I love them, but I'm not sure if I'd slot them like that. The Pacing of the Turtle proc is wasted (IMHO) in a single target power with such a long recharge time, and I don't think the Performance Shifter proc in Speed Boost is worth it. Don't know about Transference (I'm too unfamiliar with it).
My build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Steel Shaman: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Shadowy Binds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5), Apoc-Dam%(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Dark Grasp -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13), HO:Perox(15), UbrkCons-Dam%(15)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(19)
Level 6: Living Shadows -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-EndRdx/Rchg(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SWotController-Rchg/Dmg%(23), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25)
Level 8: Fearsome Stare -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(27), Cloud-Acc/EndRdx/Rchg(27), SipInsght-%ToHit(29)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(29), RechRdx-I(31)
Level 12: Heart of Darkness -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(33), Amaze-ToHitDeb%(33)
Level 14: Possess -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(34), CoPers-Conf(36)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37), S'bndAl-Dmg/Rchg(37), Cloud-%Dam(39)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Shadow Field -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 28: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 30: Fly -- Zephyr-ResKB(A)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Build%(43), HO:Nucle(43)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), P'Shift-EndMod/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(46), RechRdx-I(46), EndRdx-I(48)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50), Achilles-ResDeb%(50)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(19)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;758;1516;HEX;| |78DA6594CB4F135114C6EFB453B10F4A6B0B2D8F4AA1F2AC141A5D6A48E4A195564| |9485C8975C0814E2C53D28E4496C6B5D168148DAE553471A346B7FE118A0B97E21B| |01DD99987A3AE7838EE9A4EDEFCCB9E77CE79EFB68E6F2A8E7D9F12BC342F28DE49| |552293B52D08D62219F578B8E8C32AFCD0A7A3C5386AAE6A353396541D1EBC811AB| |46ED24244695E2455DAD2A842D31C72ECDCD2526345D35B4D9923FA5E7D4A2AA1B8| |91DC335592081A94555BDE031CDB4AA2C6AFABCDF7C49E94B5A499BD1F29AB1EC36| |3DE3796D3E6744C716B5D9C4686141D315A350CCA6D5254D31728A9ECD2825432D2| |E8769A609FA7E0D093C65875821446561BB0BDE63CAF7C107CC3D499B1049598C49| |BBB9B208D8792CC8DCDB0836315D21E637AA27A19EF496742234F68EE95903DF33B| |D47294CB60B6F8AEB8D53A2DDCC2E4BF61661FAF6C599DF49D7015DC743BBE90B3E| |0657994D4FC0A7CCF023E606E5D6A18FBA8F5C3BBCCE6CF9047E66B67938E7044DC| |3299973B139319736CC653FF89374DDD0754F700FFBD36086193D059E66FEA09C7A| |F4513F8DB173CC8E2C781E5498B1B3CC4E6AA2C15CDCB2D48039C4C04DD2F543D7B| |F6933F722B6C53CF00BFC0D0EB35EF717EEF9246906385704A2ACD744B51A51ABB1| |628429FE2FBD0664514F6321C48730B6458E66AC4533F6BD1BFBDE837DEFC1BEF7F| |CE1FA294A6D854E6B4832C7DCA41D812FF281E29CB2D826ED76F4D68EDEFAD05BDF| |36881EFB4758BBFF48E56C099126D94EE4765E43CC75E6C11BE02DF03673E00E334| |3B95DC255C9B577E10C0CC4FFE76007F32A1D9B5ED4E97DCEF768F005F892997C05| |BE06DFD8CCF55CF7081147CF71E83A691D12BCFE228135F6926F087143F0B5C9BB7| |7943EF488B4D583D94DCABBB75248A810A9C695275D957D667BDA622B167BC6623B| |7D959BCAF606F925CC541AC0CDB0FA7A7142AB3E49328F9C2C7C6778D7B7AA6336E| |926EFA06F8518A47F009CC8A19A4EFB6B3CC91ACF61ABC7498A5E591CAA89AAFC94| |653A664934D512ACDA6B81AABD6AB1FF01F618059A| |-------------------------------------------------------------------|
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
I've been playing around with the new version of Mids' (me = very happy with the update, so thanks Diellan+team!), even more than the game itself. And I'm sure I'm not the only one
So this is what I came up with.
I was inspired by Argentae's post here and have included the Coralax pet in the build. I hadn't really considered another pet until I realized it could also take the Achilles' Heel proc. I also took Super Speed instead of Stealth, which will still give me full invisibility with the Celerity proc in a Prestige travel power. I threw out Fly, which kinda frustrates me concept-wise, but Hover with stacked Siphon Speed works too.
It's not a complete redesign, but rather an optimization. For Transference I used a full set of Efficacy Adapters for the recharge bonus, and I took away a slot from Umbra Beast (the Acc/Dam Hami-O) and Fearsome Stare (the +ToHit proc) in order to add those two slots to Summon Coralax (which will have the Soulbound triple and the Acc/Rech in addition to the Achilles' proc). The Coralax will be perma with a few Siphon Speeds (needs 3 casts in 4 minutes, I can do that) and that's way better than I expected.
So that makes five Fulcrum Shifted pets. Should be fun.
One question though... I could slot the Siphon Insight +ToHit proc in Shadow Field (instead of the Lockdown proc). Would it proc on me, or the pseudo pet?
Any feedback welcome!
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Steel Shaman: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Shadowy Binds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5), Apoc-Dam%(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Dark Grasp -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13), HO:Perox(15), UbrkCons-Dam%(15)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(19)
Level 6: Living Shadows -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SWotController-EndRdx/Rchg(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SWotController-Rchg/Dmg%(25)
Level 8: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(25), Cloud-ToHitDeb/EndRdx/Rchg(27), Cloud-Acc/EndRdx/Rchg(27)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
Level 12: Heart of Darkness -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(33)
Level 14: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), S'bndAl-Dmg/Rchg(37), Cloud-%Dam(37)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 24: Super Speed -- Zephyr-ResKB(A)
Level 26: Shadow Field -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 28: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), S'bndAl-Build%(42)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(45), RechRdx-I(46), EndRdx-I(46)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48), Achilles-ResDeb%(50)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Summon Coralax -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(50), Achilles-ResDeb%(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(19)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1594;757;1514;HEX;| |78DA6594CB4F135114C6EFB453B1A594D6165A1E95F27E94561ADD1A5440ADB44A4| |2E24AAC030E746299927624B23426AE7C6FD0E85A4513376A74EB1FA1B870E7FB81| |80EE4C4C3D9DF341C774D2E6777AEE3DDFB9E79C3B4D5F18753F3972715848DE919| |C522C6646F2BA51C8E7726AC19156E6B419418F7BD250D55C6432ABCC2B7A0D393A| |2BBBB602E2A34AE19CAE561442963D87CECFCEC6C7355D35B499A22FA967D582AA1| |BF12DC335912781C905553DEB36CD94AA2C68FA5CADF9E3704E9BCB1A3ED34EEA8B| |5A519BD6729AB114195BD066E2A3F9794D578C7C2193521735C5C82A7A26AD140DB| |5B014A293C6E8FB3528F0941C6299109185ED36788729DF05EF3177246C42246431| |266DC7CAC26FE7B500736703D8C8740599DF289F847CD26BD209D3DA1BA67B157CC| |BF4ECA76DB25D78929CEF3005DAA5727449B2370BD3B72BCAFC4EBA0EE83AEEDB4D| |5FE001F890D9B8023E62861E33D728B68663ED35EF3977E803B3F913F8997994D23| |BF90C3627CED01AFD9F3F49AF167DA91DE7B3EF4E8169F038337282F98362EA70FE| |BA53589B024F33DB33E019506176D0E1EBCDA696A47A9CA1135C275D1F747DEB367| |3069D1BE02F66D76F7098F5BABE70ADC748D3CFB1C21F61BD46CAD5805C0D652324| |8B9EBFF4D34F7AB416C4FEE03BD270CA62831C4DE84513E6DD8379F760DEBD9877E| |F1FCE9F24D916E8B4042573CD49DA61CE2BC2C8BB49DA6DD06E436DBDA8AD7F1344| |8DFD23AC9DA2D00EF4A3E30AAF0D5C05AF81D7998337C09BCC34C5760B97794FBA3| |1FB41F439B6C576E625BA5A7DC8D3F794DF9BD833E69EE7E00BF02533F1CA66F6F1| |A35B8828EA8F42F732E9C5D9678B1FE05A120741C479A84743881B428F5AE5ED779| |43EF48894D583D34EC8DB6FA59090315CDEC71D2F4DB8CAF3667BCA622B167BDA62| |3BBDF4A6B25E698DFC122627C5F086587D7DB8A9159F2499574F16DE933CFD8DCA9| |A4DBAC5557B978901FA07C0CD1CAAAA74A0CA93A8F2ECB37A9CA4E891C5DEAA5D32| |DDB404EA690E54EC557FC55EB1D8FF008151022B| |-------------------------------------------------------------------|
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
Well with mids finally updating I wanted to show what I've been working on I havent seen the combo much so I thought it be something pretty fun to mess with. I was going for damage,recharge,and mez resistance. please tell me what you think any advice on improving it is welcomed.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Nocturne: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp
- (A) Devastation - Chance of Hold
- (11) Devastation - Accuracy/Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Accuracy/Damage
- (13) Lockdown - Chance for +2 Mag Hold
- (15) Lockdown - Accuracy/Hold
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (45) Touch of the Nictus - Accuracy/Healing
- (45) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (46) Touch of the Nictus - Chance for Negative Energy Damage
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Living Shadows- (A) Positron's Blast - Damage/Range
- (3) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Siphon Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 6: Possess- (A) Malaise's Illusions - Confused/Range
- (36) Malaise's Illusions - Accuracy/Endurance
- (37) Malaise's Illusions - Endurance/Confused
- (37) Malaise's Illusions - Accuracy/Confused/Recharge
- (39) Malaise's Illusions - Accuracy/Recharge
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Siphon Speed- (A) Pacing of the Turtle - Chance of -Recharge
- (43) Pacing of the Turtle - Accuracy/Slow
Level 12: Heart of Darkness- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Recharge
Level 14: Combat Jumping- (A) Winter's Gift - Slow Resistance (20%)
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
Level 16: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Haunt- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage
- (19) Blood Mandate - Accuracy
- (21) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
Level 20: Speed Boost- (A) Performance Shifter - EndMod
- (43) Performance Shifter - Chance for +End
Level 22: Assault- (A) Endurance Reduction IO
Level 24: Tactics- (A) To Hit Buff IO
Level 26: Shadow Field- (A) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Chance for Recharge Slow
- (31) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (33) Lockdown - Chance for +2 Mag Hold
- (33) Lockdown - Accuracy/Hold
Level 28: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 30: Fearsome Stare- (A) Unspeakable Terror - Disorient Bonus
- (37) Unspeakable Terror - Accuracy/Recharge
- (40) Unspeakable Terror - Accuracy/Endurance
- (40) Unspeakable Terror - Accuracy/Fear/Recharge
- (40) Unspeakable Terror - Fear/Range
Level 32: Umbra Beast- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Damage/Endurance
- (34) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Transference- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
Level 38: Fulcrum Shift- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Fire Blast- (A) Devastation - Chance of Hold
- (46) Devastation - Accuracy/Damage
Level 44: Fire Ball- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
Level 47: Fire Shield- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Endurance
- (50) Titanium Coating - Resistance/Recharge
Level 49: Rise of the Phoenix- (A) Recharge Reduction IO
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Healing IO
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Accuracy/Recharge
- (3) Performance Shifter - EndMod/Accuracy/Recharge
- (5) Performance Shifter - EndMod/Recharge
- (5) Performance Shifter - EndMod
- (7) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod/Accuracy
Level 1: Brawl- (A) Damage Increase IO
Level 1: ContainmentLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja Run