A cheapish Elec/Nin build that needs help
Here is my build with no purples. For cheaper just replace all the LOTG recharge with defense IO.
Has capped defense and sprint attack for more AOE.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
HotCop: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Charged Brawl
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Karma - Knockback Protection
- (39) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (50) Defense Buff IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (21) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Multi Strike - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (5) Defense Buff IO
- (5) Defense Buff IO
- (42) Luck of the Gambler - Recharge Speed
- (A) Stalker's Guile - Accuracy/Damage
- (7) Stalker's Guile - Damage/Recharge
- (7) Stalker's Guile - Accuracy/Damage/Recharge
- (9) Stalker's Guile - Damage/Endurance/Recharge
- (39) Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (46) Stalker's Guile - Recharge/Chance to Hide
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (11) Defense Buff IO
- (11) Defense Buff IO
- (40) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Harmonized Healing - Heal/Endurance
- (31) Harmonized Healing - Endurance/Recharge
- (34) Harmonized Healing - Heal/Recharge
- (36) Harmonized Healing - Heal/Endurance/Recharge
- (36) Harmonized Healing - Heal
- (48) Recharge Reduction IO
- (A) Endurance Reduction IO
- (23) Defense Buff IO
- (23) Defense Buff IO
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Multi Strike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Jumping IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Endurance Modification IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Assassination
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (3) Efficacy Adaptor - EndMod/Recharge
Code:
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So I'm rolling up 1 of every toon and I have yet to make a stalker. I like to have concepts to go with my AT's, so I came up with Lightning Spider Jack, a normal, if well trained human, who is a member of a preemptive security group and whose powers come from a taser suit her was given by the company.
This translates into an electricity/nin stalker.
So I'm making a build for him, and I usually min max like hell. Purples, PvP IOs, and I'm trying to avoid it in this build, keep costs down. My idea was to give him 40% to all defences or as close enough as possible for a pocket full of purples to do me.
So can I get some feedback?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(17), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(21), Empty(43)
Level 6: Danger Sense -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(15), RedFtn-EndRdx:50(17)
Level 8: Assassin's Shock -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(13)
Level 10: Caltrops -- ImpSwft-Dam%:30(A), Posi-Dam%:50(48)
Level 12: Build Up -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 14: Combat Jumping -- DefBuff-I:50(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(27)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(36)
Level 22: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(29), Zephyr-Travel/EndRdx:50(50)
Level 24: Boxing -- Dmg-I:50(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(37), S'fstPrt-ResKB:30(37), ResDam-I:50(50)
Level 28: Weave -- DefBuff-I:50(A), EndRdx-I:40(29)
Level 30: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:30(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(34)
Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(37), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Immob/Rng:50(39), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Acc/Immob:50(40)
Level 38: Kuji-In Retsu -- RechRdx-I:50(A), RechRdx-I:50(39), Empty(50)
Level 41: Melt Armor -- Acc-I:50(A), DefDeb-I:50(42), RechRdx-I:50(42)
Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48)
Level 49: Blinding Powder -- RechRdx-I:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run