LF % increase numbers of IO boosters
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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it's 5% per booster (bearing in mind that's 5% of the original enhancement value, not a raw 5%)
For the Lvl 50 Damage IO:
+0 = 42.4% + .00(42.4%) = 42.4%
+1 = 42.4% + .05(42.4%) = 44.5%
+2 = 42.4% + .10(42.4%) = 46.6%
+3 = 42.4% + .15(42.4%) = 48.7%
+4 = 42.4% + .20(42.4%) = 50.8%
+5 = 42.4% + .25(42.4%) = 53.0%
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Thanks to both of you, that was very helpful
53% ..
That means +5 Lv 50 IOs are equal to *purple* enhancement numbers?
This also means that Hasten and Stamina can work with just 2 slots now
(sorrys have been away for almost 2 years, it's a lot new stuff to learn)
Going to check how to enable the booster effect on IOs in Mids
Thanks to both of you, that was very helpful
53% .. That means +5 Lv 50 IOs are equal to *purple* enhancement numbers? This also means that Hasten and Stamina can work with just 2 slots now (sorrys have been away for almost 2 years, it's a lot new stuff to learn) Going to check how to enable the booster effect on IOs in Mids |
Yes.
Tricky. Right click a slot to pull up the enhancement selection window. Hover the cursor over an enhancement. Then hit the + or - keys to change the booster level. The booster level shows up not in the enhancement selection window, but in the pop up description window and the info window.
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I was looking for *hard* numbers on the Enhancement booster effect.
Percentage wise or going on absolute numbers, talking Lv 50 IOs.
e.g. Lv 50 vanilla Rech Red IO: +42,4%
What's the bonus on a +5 boostered Lv 50 Rech Red IO?
Thanks in advance