Claws/Electric - IOing help
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Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
First post on the forums. I've been playing on and off since 2006, recently returned in January (from scratch) and my first level 50 toon is now a Claws/Electric Brute. Even when I wasn't playing COH, I played around in Mids just for fun because I love the number crunching. I'm an old Diablo II addict, so I think that speaks for itself.
I do not have Mids on my work PC, so I will return to post my current build. It's not completed, mind you.
Upon first glance, I notice a few things I would change. First, a */electric Brute does not need to take the Energy ancillary. I regularly run a CEBR sapper farm at level 50 without it and rarely pop blues. You are basically immune to end drain, and with decent recharge your drain PBAO is up before you really need it.
On blue side, the best option for a Claws/Electric is Earth. With just a single accuracy IO most of the powers are effective enough. If you go rogue/villain, MU or Darkness is better. But Claws/* already has great PBAO (i.e. Spin) and ranged (i.e. Focus) so I would probably still stick with Earth because of the combination of -FOE DEF and the control powers. Draining mob's stamina will occur just fine with your PBAOE drain power.
Second, why did you wait to level 49 for the PBAO stamina drain power? That is one of the defining powers of /electric builds. I would take it and slot it early and use it often. With three rech IOs and one endmod IO you can fill up your blue bar with just 2 mobs. And its up twice a minute.
Third, I would drop stealth entirely, since it is the anti-fury power. You can get the defense elsewhere, and Super Speed provides the same stealth benefit but makes you FAST. I use a combination of Ninja Run, and I plan to drop a Celerity: Stealth IO into one of the Sprint toggles. But you don't really need stealth at level 50.
Fourth, I understand the whole "concept" thing, but I rely on Hoverboard and Ninja Run for my travels and that frees up power slots for other options. If you must have a flight power for "concept" I would go with hover and 6-slot it with Red Fortune, or with a single LOTG +def/rech (from NCSoft store of course) and a single Def IO. I haven't used hover on a melee toon much, but I know some who do. Because I use Ninja Run (which cancels out all travel toggles), that wasn't an option for my build.
Fifth, drop Taunt. I see that you found Mocking Beratement sets useful. Definitely keep it in Shockwave. But I would drop Taunt from my build. Every attack you do has imbedded taunt in it, and you're not a Tank. I have no problem drawing aggro with Spin and Lightning Field.
Sixth: Obliteration is a tad expensive for my taste, with some of them running 40 million a pop. Since you have three PBAOE's to six slot, I would recommend starting out with Multi-Strike and then building up to Obliteration. Since you can buy Obliteration in the NCSoft store, that is always an option.
Seventh: Eventually, I would replace Titanium Coating with Reactive Armor; more expensive, but it gives defense bonuses at two different tiers. But RA is really expensive and even though its all yellow uncommon, its really a rare find in the reward rolls. But I get 1 or 2 Titanium Coatings each time I fill up with bronze recipes. Like Multi-Strike/Obliteration, Titanium Coating is a good one to slot until you gather Reactive Armor.
Eighth: Are you building for farming or regular play? For farming, defense is almost irrelevant with CEBR because you either scale down to Level 2 for a lowbie farm, or you play nothing but energy toons in a higher scale farm when you have 90% energy restistance and just pop a purple or two if you get overwhelmed. But in regular play, slotting for melee and especially ranged is key. AOE... not as much.
More later.
I should probably add a little more background.
The character is already 50, with the Agility Boost slotted. Didn't take Power Sink til last cause I never really needed it leveling up.
Everything there is slotted as is on live, plus I have 700 million to spend on him.
I want to keep Fly, mainly for ease of use during Ship Raids. (This is my Talsor)
I don't use Stealth, it's a mule for LotG. Which is already slotted. I'm open for other alternatives though, if the 2 LotG's I have are overkill.
Taunt is also picked simply for use in our weekly Ship Raids (on Pinn) to facilitate dragging the surrounding mobs into the bowl. I found the taunt aura in my attacks to be lacking. If it's really penalizing me I can look at dropping it.
My main goal is to make this toon as efficient as possible for the weekly Raids and eventually attempting i-trials.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
I stuck my LOTG/+rchg in Weave with a +DEF IO and left it. The benefit of adding more +DEF to weave is offset by the fact that those slots could be spent somewhere else (i.e. ancillaries/patrons).
A CEBR can farm with almost any build, because a Level 2 farm is going to knock out all of your higher end powers and sets anyway. TopDoc has his two builds in his CEBR thread. I differ because I don't want to waste an entire build on a "farm" build, when the most effective farming is at Level 2.
So the real decision you have to make is: Defense, or Recharge? Except for a few sets (i.e. Mocking Beratement) they seem to be mutually exclusive. If you go defense, what kind?
Since you have 700 million to spend, which is middle ground in the IO market, I would highly consider upgrading Titanium Coating to Reactive Armor. Then either stick some Resist Damage uniques in each sixth slot (since RA defense bonus is awarded at 5 instead of 6), or move those slots somewhere else in the build.
You mentioned Rikti Ship Raids? I am assuming for Vanguard merit farming? You have near immunity to energy attacks, but not ranged psionic attacks. So one possible direction to go with your build would be to focus on getting more psionic resistance. However, it would probably be more effective to design a build for Ranged Defense since all psionic attacks are ranged.
That being said, I would probably swap out Touch of Death for Mako's Bite wherever I could. Ranged defense is harder to get, but worth it. You can always escape melee attackers, but its hard to outrun all those pesky blasters.
i do the ship raid with Talsorian Guard almost every week, but not in a long while with my c/e/e, anyway
things i would think about
strike, slash, kick - 4 slot with Kinetic Combat, a little pricey at 150+m per set
slash 5th slot - achilles' heel res debuff proc
drop Stealth pick up Maneuvers or Hover
Shockwave would 5 or 6 slot it with Positron Blast, while i used to love it, while mostly doing tf and itrials rare used it now, but could see its use on ship raids, but if you can get by not using it there would pick up Follow up (with another 4 Kinetic Combats)
Power Surge 1 slot is enough, really shouldn't need a recharge in it.
i also don't use Powersink that much, but if you plan on running task forces, would shift kick, tough and weave down (22/24/30) and get put Powersink at 35, Stealth to 49. that will at least help on all the ones level 30 to 46.
No, wasn't PL'd to 50. Made this guy back in September I think.
Just a lot of soloing, with blues being enough, and some CEBR here and there.
Thanks for the advice!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Okay, here is a proposed alternative build. You will notice that I dropped the Energy Mastery ancillary, moved some powers around, swapped Stealth for Hover, took Afterburner, took slots out of Taunt and moved them elsewhere, switched Titanium Coating to Reactive Armor, and your TOD sets to Kinetic Combat and Shield Breaker. But the real hidden gem that I rarely see people use is Gaussian's Fire Control in follow up. Just look at sixth bonus and you'll see what I'm talking about. This isn't my exact build, because I wouldn't use the travels or taunt. But its close.
With this build, you won't have endurance issues. Without afterburner on, but with hover activated, you have 30% smashing/lethal defense, 33.4% melee defense, 25.9% ranged defense, 127.5% recharge (wasn't really the emphasis though), and not to mention more KB protection which might be overkill but whatever.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Villain Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (A) Shield Breaker - Defense Debuff
- (5) Shield Breaker - Accuracy/Defense Debuff
- (7) Shield Breaker - Accuracy/Recharge
- (9) Shield Breaker - Defense Debuff/Endurance/Recharge
- (11) Shield Breaker - Accuracy/Endurance/Recharge
- (11) Shield Breaker - Chance for Lethal Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (21) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (A) Run Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Knockback Distance IO
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Resist Damage IO
- (A) Mocking Beratement - Taunt/Recharge/Range
- (34) Mocking Beratement - Accuracy/Recharge
- (34) Mocking Beratement - Recharge
- (36) Mocking Beratement - Taunt/Range
- (36) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt
- (A) Endurance Modification IO
- (42) Recharge Reduction IO
- (A) Resist Damage IO
- (50) Recharge Reduction IO
- (A) Accuracy IO
- (A) Defense Buff IO
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (A) Defense Buff IO
Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (48) Endurance Modification IO
Thanks again! Took a break for DxP to work on alts but I'll be back to getting my brute set up this week.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
This is the first character I've really been invested in enough to play past 50.
This is also the first character I've really bothered to use sets with.
Up til now I've mainly dabbled in frankenslotting and SO's. I've actually never posted a build here as a result.
I'm not looking for anything really extravagant, this is pretty much how my build is set on live currently, with a few adjustment I plan to make.
This was done just going off the descriptions and teaching myself as I went though, so I'd like to get the expert opinions on places I can improve/ cut out fat etc. Main thing I find myself needing is more defense, I've got the Agility boost already slotted. So...
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11)
Level 4: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Dmg/Rchg(13), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Conductive Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam(39), TtmC'tng-ResDam/Rchg(39)
Level 12: Static Shield -- S'fstPrt-ResDam/Def+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Grounded -- Aegis-Psi/Status(A), Aegis-ResDam(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam/EndRdx(40)
Level 18: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Stealth -- LkGmblr-Def/Rchg(A)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dam%(33)
Level 28: Energize -- Mrcl-Heal(A), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), RechRdx-I(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 32: Shockwave -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(34), Mocking-Rchg(34), Mocking-Taunt/Rng(36), Mocking-Taunt/Rchg(36), Mocking-Taunt(36)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(46), LkGmblr-Def(46), EndRdx-I(46), Ksmt-ToHit+(48)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(50)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(42), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(48)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Heal-I(A)
Level 49: Power Sink -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(48)
I've got around 700 million I can spend on him and most of those sets are already slotted, I want to keep fly for concept reasons but everything else is up for debate.
So let the slaughter begin.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!