Stone/TW Tank requesting advice


New Dawn

 

Posted

Heya'll,

I posted this over in the Builds forum, but was told that it might be worthwhile posting it in here too. I'm not sure on the rules wrt to cross-posting, but hopefully its alright.

This is the original build:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaia's Guardian: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-EndRdx/Rchg(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 1: Defensive Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Crushing Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(46)
Level 4: Stone Skin -- ResDam-I(A), ResDam-I(36), Aegis-Psi/Status(37)
Level 6: Earth's Embrace -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13), Numna-Regen/Rcvry+(13)
Level 8: Titan Sweep -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(48)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(39)
Level 12: Rooted -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
Level 14: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/Rchg(23)
Level 16: Teleport -- EndRdx-I(A)
Level 18: Crystal Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 20: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(48)
Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Recall Friend -- RechRdx-I(A)
Level 28: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 30: Long Range Teleport -- RechRdx-I(A)
Level 32: Granite Armor -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), ResDam-I(34), ResDam-I(34), ResDam-I(34)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36)
Level 38: Whirling Smash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(48)
Level 41: Arc of Destruction -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(50), Armgdn-Dmg/EndRdx(50)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(45)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Agility Core Paragon
Level 50: Gravitic Core Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum



Code:
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This is the changed build suggested by New Dawn:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaia's Guardian: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 1: Defensive Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 2: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(21)
Level 6: Mud Pots -- Erad-Dmg(A), Erad-%Dam(7), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(37)
Level 8: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(17)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Follow Through -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(42)
Level 18: Crystal Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 20: Brimstone Armor -- HO:Ribo(A)
Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 28: Rend Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
Level 30: Recall Friend -- Range-I(A)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), Aegis-ResDam(34)
Level 35: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(45)
Level 38: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(45), Oblit-Dmg(46), Oblit-Acc/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Long Range Teleport -- RechRdx-I(A)
Level 50: Agility Core Paragon
Level 50: Gravitic Core Flawless Interface
------------
Level 2: Swift -- Run-I(A), Run-I(13)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(23)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum



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Does anyone have any more suggestions?

Many thanks,

Sophia


 

Posted

What I suggested is an attempt to not steer too far from what you have done or might be trying to do. If I made a Stone/TW it might not look like that at all but it'll be a from scratch made build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Depends on if recharge/damage run speed/survivability are your goals.

Eg

Drop

Brimstone
Combat Jumping
Recall friend or long range

Add Weave. Should put you very close to softcap to all. Any slot bonuses become gravy for ddr.

Or

Drop Brimstone
Recall friend

Add, Aid self, with all your knockdown you should be able to have time to use.


Or

Drop

Brimstone
Long Range
Recall
CJ
Conserver power

And try for both


Or, drop cj pick up maneuvers.

It's been a very long time since I've ran my stone/stone...I swore you couldn't run cj with rooted/granite, I'm not sure on that though.

With the recharge penalty I'm not sure how your endurance will look you might not need energy and could pick up something like soul for extreme survivability, problem is on different masteries you're going to have to put up with redraw.


 

Posted

Thanks, I'll keep this in mind when I fiddle with the build. At the moment, it is looking like i'll be going for a primary build that is Granite focused - with survivability as its main purpose. So I guess looking for softcap, then dealing with Psi will be my primary concern?