Elec/Elec/Mu build. Please critique!


El_Danno

 

Posted

Yo. So, I am a long-time vet of the game but have never really played any Doms. I am very interested in trying one out, and came up with a concept that is Electric-based. I wasn't exactly sure what to go for, so I built mainly for +recharge, as having perma-dom and perma-hasten seemed like a good idea fr the powersets. In addition, the build is geared towards end draining the heck out of anything that gets too close, which I had seen suggested elsewhere in this forum. Anyways, here's the build for my brand spankin' new Elec/Elec/Mu Dom. Fire away!

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

ElecElecMu: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(40)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(43)
Level 2: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(13)
Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(50)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(34)
Level 14: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Acc/Rchg(21), Lock-%Hold(25)
Level 20: Super Speed -- Clrty-Stlth(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Tough -- S'fstPrt-ResKB(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 35: Gremlins -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36)
Level 38: Voltaic Sentinel -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Rchg(39)
Level 41: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Not bad, you are 3% shy of recharge to permadom without hasten (you can still use hasten as a -recharge cushion).

I have used voltaic sentinel and while the power is ok on its own, having to recast it ever minute can get tedious, if only it would behave like any other pet...)

Here is my build, I prefer ranged to melee and it has no powersink, although the sleep patch with the aura can drain most foes quite fast, and while they sleep no less!

The Patron Pet can be permanent-esque if you use hasten (which is permanent as well).

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Elecstasy: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Charged Bolts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Heal%(9), Decim-Build%(9)
Level 2: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(36), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(37), GravAnch-Immob/Rchg(37), Posi-Dam%(43)
Level 4: Lightning Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(11), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(13)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(50)
Level 10: Fly -- Winter-ResSlow(A)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(15), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(17)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), G'Wdw-Acc/Hold/Rchg(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf%(33)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 32: Gremlins -- C'Arms-+Def(Pets)(A), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Dmg/EndRdx(34)
Level 35: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/Rchg(46)
Level 38: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40)
Level 41: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(48)
Level 44: Summon Guardian -- C'Arms-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), C'Arms-Acc/Dmg(45), ExRmnt-Acc/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Total Core Revamp
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), P'Shift-EndMod(23)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

My dream Dominator. Ascendency of the Dominator is slotted in Lightning Bolt. Its more of a Blastinator then anything! Tell me what you thinkHero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Mage Electro : Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(40)
Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36)
Level 2: Chain Fences -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(11), GravAnch-Immob/Rchg(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod(17), P'Shift-EndMod/Acc(21)
Level 4: Lightning Bolt -- Empty(A), Empty(7), Empty(11), Empty(27), Empty(37), Empty(37)
Level 6: Super Speed -- HO:Micro(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45)
Level 10: Boxing -- Empty(A)
Level 12: Jolting Chain -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Dev'n-Hold%(50)
Level 14: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(23), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(33), Lock-%Hold(40)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(39)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(39)
Level 24: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Dmg/EndRdx/Rchg(50)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(39)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(36), S'bndAl-Build%(50)
Level 35: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 38: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 41: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(48)
Level 44: Surge of Power -- S'fstPrt-ResKB(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Ion Radial Final Judgement
Level 50: Seers Radial Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Preemptive Radial Flawless Interface
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-End%(9)



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.


 

Posted

Quote:
Originally Posted by Mage_Black View Post
My dream Dominator. Ascendency of the Dominator is slotted in Lightning Bolt. Its more of a Blastinator then anything!
Sorry to Burst your bubble, but you can only place the dominator set in a power that has control :S