Destiny-Rebirth: Core vs. Radial


Doomguide

 

Posted

If I'm selecting this ability with the intention to primarily use it just to make myself more awesome, which is more useful, the HP or the Regen?

Obviously, any secondary that HP caps is better off with Radial, but it seems like WP would be better with Core. With Def and Res based secondaries, which is stronger? Are the buffs functionally equivalent, or is one a better choice generally?

Also, with an eye specifically towards my Shield Toons (excepting DM), how obsolete does Rebirth render Aid Self?


 

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I far, far prefer Radial. The regen buff starts out preposterously huge, and tapers off to merely strong. The HP buff in the Core version starts out moderately strong, and tapers off to negligible. I haven't ever seen a build that would benefit more from Core than Radial; perhaps one exists, but I'm having a hard time imagining it.

My two /SD incarnates use Rebirth, and between that and the occasional green candy I've never felt a need for Aid Self.


 

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Thanks, I figured as much


 

Posted

The difference in power between +regen rebirth and +hp rebirth is pretty massive.

It becomes even more apparant if you math out the +regen into healing. For example a toon with 1606 hp (hp cap for many squishies) that +regen equates to about 105hp/sec over the first 10 seconds, which is massive.

Also keep in mind that Destiny is a team buff. Many ATs with accolades and moderate IOing will be very close to or at the hp cap or will otherwise not receive the full benefit from a +hp destiny. Everyone will benefit from the +regen destiny.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I far, far prefer Radial. The regen buff starts out preposterously huge, and tapers off to merely strong. The HP buff in the Core version starts out moderately strong, and tapers off to negligible. I haven't ever seen a build that would benefit more from Core than Radial; perhaps one exists, but I'm having a hard time imagining it.

My two /SD incarnates use Rebirth, and between that and the occasional green candy I've never felt a need for Aid Self.
Agreed. My main is a Claws/SR and she's never really felt the need for Aid Self (she has it now and it's basically a set mule for +max health and +regen) having access to Rebirth Radial only made Aid Self even moreso. Haven't played with or otherwise seen the math but one place I might see Core have more use would be on a new players first level 50 (read relatively poor and new to IO building) running primarily on SO's without accolades etc., on a /SR character. Going from base hp to what my heavily IO'd scrapper has for Max Health (going from 1300's to the 2000's) might make the choice for Core over Radial (might) mostly for the ability to soak up those endgame and very potent damage spikes where 1300 is dead and 2000 is staggered but still upright that will occur even when at the incarnate soft cap.

I should mentioned I'm also going off memory of just how much +HP Core would offer (which, if faulty, could blow this thought out of the water). EDIT: Took a peek at Paragon Wiki's page and didn't see the actually amount of max health applied anywhere on the page(s) after a quick look.


 

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Quote:
Originally Posted by Doomguide View Post
I should mentioned I'm also going off memory of just how much +HP Core would offer (which, if faulty, could blow this thought out of the water). EDIT: Took a peek at Paragon Wiki's page and didn't see the actually amount of max health applied anywhere on the page(s) after a quick look.
In-game, the power info says it gives about +370 hp total, 215 of which lasts only ten seconds (or less, below t4). I believe that's boosted by Spiritual/Vigor's healing bonus, but it's still not particularly great.


 

Posted

Quote:
Originally Posted by Hopeling View Post
In-game, the power info says it gives about +370 hp total, 215 of which lasts only ten seconds (or less, below t4). I believe that's boosted by Spiritual/Vigor's healing bonus, but it's still not particularly great.
Yeesh, okay that is worse than my apparently faulty memory recalls ... its about the equivalent of replacing all my set bonuses on my Claws/SR (and not even quite that). So more like a scrapper with accolades but not sets for max health (and very briefly so not much use for mitigation unless you know you are about to take that 1800 damage attack). I must be recalling the actual +Heal Radial delivers.