What to do .. What to do?
I suggest /traps. It can be a little slower on teams, but it can tackle AVs, GMs, and such with relative ease. Plus, I don't know about you, but I LOVE setting up mine fields when playing solo. It's not much of a team power, but it's a great feeling to blow up entire spawns with a well-placed mine field.
While /time and /dark are great in their own right, they don't quite have the -regen capabilities of traps, rad, and to a lesser extend, cold. That's not to say they can't also solo big game, but just something to consider.
Well, the Fire/Dark combo gets insanely effective as it matures... mine at 50 is one of my most effective teammates. The combination of Fearsome Stare to cower an entire spawn followed by Tar Patch/Rain of Fire/Fireball works extremely well to eliminate the riffraff and soften up the rest for your team.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
So I've decided after a all this time to go ahead and finally roll a corruptor.
I would like to have a destined for greatness toon, with decent St/aoe ability so I'll probably roll with fire, but I'm mixed up on secondaries. Id like my toon to eventually solo av/gm's so And I'm on the market for something new. Time, cold, dark maybe rad(although I have done too much rad before) just looking for thoughts on effectiveness, fun, ability on the secondary, although wouldn't mind a throw in of other primaries too. Any and all contributions would be greatly appreciated.