DB/Regen plz critique thx


Kosmos

 

Posted

Wanna know what are the thoughts on this build thx.
Hero Plan by Mids' Hero Designer 1.953
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rehema def: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Nimble Slash

  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (3) Smashing Haymaker - Damage/Recharge
  • (5) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
Level 2: Reconstruction
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance/Recharge
  • (7) Reactive Armor - Resistance/Recharge
  • (9) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Typhoon's Edge
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 8: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (17) Performance Shifter - Chance for +End
Level 10: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 12: Blinding Feint
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (45) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Doctored Wounds - Heal
  • (46) Doctored Wounds - Recharge
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Resilience
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Steadfast Protection - Resistance/+Def 3%
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Sweeping Strike
  • (A) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Damage
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal
  • (37) Recharge Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Recharge Speed
Level 32: One Thousand Cuts
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 35: Revive
  • (A) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Recharge
Level 38: Moment of Glory
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Petrifying Gaze
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 44: Night Fall
  • (A) Discouraging Words - To Hit Debuff
  • (46) Discouraging Words - To Hit Debuff/Recharge
  • (50) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 47: Tenebrous Tentacles
  • (A) Siphon Insight - ToHit Debuff
  • (48) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - Accuracy/Recharge
  • (48) Siphon Insight - Chance for +ToHit
  • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Well, I think you're making too many compromises to get S/L Def, but that seems to be the theme, so I'll stick to just the simple optimization towards that goal.

  • You're giving away a bit of Res in the Resilience vs. Tough slotting. Move the Gladiator's Armor special to Resilience in place of the Reactive Armor R/E/R. Then drop a Reactive Armor Res into the open spot in Tough to get the set bonus back.
  • Move the Numina special in Reconstruction to Health in place of the Heal/End. Use a Heal/Rech in Reconstruction instead. (The special is a proc, you have to activate it every 120s to get the buffs.)
  • Chasing the 12% Regen bonus by putting a slot in Revive while only 2-slotting Integration results in less Regen even with a top end Alpha Heal boost. Move that extra slot to Integration and use either a Common Heal or a Doctored Wounds Heal/End there. Put a Doctored Wounds Heal/Rech in Revive.
  • Fast Healing actually gets more Regen from 2 Commons than from the 2 Numina's unless you have an Alpha Paragon to buff Heals. And even then it's only 2% lower. That's not worth what it costs you when you Ex, IMO.
  • Since you're low on +Recharge in this build I'd swap the DW: E/R into Dull Pain in place of the H/E. The HP buff being up more often means a lot more to a Regen than a bit more healing from it.
  • Only 1/4th of the IH +Regen is enhanceable, so I'd probably go with a H/E/R instead of a H as the 2nd Numina there.
  • And moving from optimizing to the S/L Def... if you want to creep just a touch closer (0.625%) to the S/L Def soft-cap (which seems to be the goal) you can slot Enfeebled Operations in Tenebrous Tentacles and use another Kinetic Combat set in Nimble Slash. That could free up one slot too. However, if you can scrounge one more slot for TT you can actually get to the soft-cap. Perhaps by stealing the Recharge from IH.


Kosmos

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