TW/FA build critique


Minotaur

 

Posted

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

'Hells Titan: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Defensive Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Dmg(3), Erad-Acc/Rchg(5), Sciroc-Acc/Dmg(5), LkGmblr-Rchg+(7)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(11), Erad-%Dam(13), Erad-Acc/Dmg/Rchg(13), M'Strk-Acc/EndRdx(15), EndRdx-I(15)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(27), Mrcl-Heal/EndRdx/Rchg(27)
Level 6: Build Momentum -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(31)
Level 8: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), Acc-I(25), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), Acc-I(19), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 20: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), FrcFbk-Rechg%(36), Erad-Dmg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/Dmg(46)
Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(50), Erad-Acc/Dmg/Rchg(50), Erad-Dmg(50)
Level 30: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31)
Level 32: Arc of Destruction -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Dmg(46), Erad-Acc/Rchg(48), Sciroc-Acc/Dmg(48)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(39)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), EndRdx-I(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(36), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(42)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum



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What can I do to make this build better? I want to be able to solo end game content and possibly farm. I built for s/l/e/n defense health and recovery. Dont know if i built it right. Please critique it for me and tell me what I did wrong or right XD.


Mains:
Super Arra 45 ss/ela
Force Xera 41 grav/psi
Stun'a Arra 32 thugs/ta
A r r a 31 ma/nin
Arra Star 29 elec/wp
Operative Arra 29 rad/kin

 

Posted

I was looking for something similar, but with the balance slightly more towards farming than normal content than the OP. I felt melee defence was more important than S/L as it stacks better with defensive sweep (which does S but not L). My main question is whether to put the brute set proc in and if so where, and where to steal the slot from (or whether to put a full set of brute IOs in and if so where and where to nick the slots from). I was disappointed I couldn't put ATIOs in epic attacks as that was where I was going till I found out I couldn't.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Volcanic Vulture: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Defensive Sweep -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg:50(46), DefBuff-I:50(50)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx/Rchg:50(3), TtmC'tng-ResDam/EndRdx:50(5)
Level 2: Titan Sweep -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(7), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-%Dam:50(9)
Level 4: Healing Flames -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(13), Mrcl-Heal/EndRdx/Rchg:40(15), Mrcl-Heal/Rchg:40(15)
Level 6: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 8: Follow Through -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(40), Hectmb-Dmg/EndRdx:50(42), Hectmb-Dam%:50(50)
Level 10: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(25), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Dmg/EndRdx:50(37)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Combat Jumping -- Krma-ResKB:30(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), TtmC'tng-ResDam/EndRdx:50(19)
Level 18: Rend Armor -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/EndRdx/Rchg:40(48), T'Death-Dam%:40(50)
Level 20: Consume -- Sciroc-Acc/Rchg:50(A), C'ngBlow-Acc/Rchg:50(21), RechRdx-I:50(21)
Level 22: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx/Rchg:50(23), TtmC'tng-ResDam/EndRdx:50(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), RedFtn-Def/EndRdx:50(48)
Level 26: Whirling Smash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36), Oblit-Acc/Dmg/Rchg:50(36)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 32: Arc of Destruction -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(40)
Level 41: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(42), Numna-Regen/Rcvry+:50(42)
Level 44: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(46)
Level 47: Rise of the Phoenix -- Dmg-I:50(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc:50(13)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Momentum



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It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

As a postscript I built something very close to the above, and it's great at farming, less so for normal play but /fire will always be a bit squishy. I left out the two sets of 5 purples, replacing the ragnaroks with posi blasts, and when I respec, will rejig slightly and replace the hecatombs with 6 ToDs, and the 6 oblits in whirling smash with 5 ATIOs.


It's true. This game is NOT rocket surgery. - BillZBubba