SJ/SD AV killer/End Game build help


MrWallace

 

Posted

Hi all I am trying to build an AV killer toon without usings DM as I have it on my tank. I like the look of SJ as the ST damage looks good and there is lots of room for -Res. However, I am not 100% with the build the rechage looks a little low and the end usage a bit high. I have spares of every purple sets and PvPs as I will be gutting my Fire/SD scrapper for this build. I would love to fit the Epic Fire pool in as well for some AOE but not sure if I can. Any how this is what I have so far, any help the buildmasters could give would be great.
Many thanks in advance for all the help.
Hero Plan by Mids' Hero Designer 1.953
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AV Hunter: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), HO:Ribo(9), HO:Ribo(9)
Level 2: Sweeping Cross -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(11), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), FotG-ResDeb%(50)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 8: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Numna-Heal(39), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Speed -- Run-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rib Cracker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Mako-Dam%(45)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-KB%(33), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(46)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 26: Spinning Strike -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(27), Det'tn-Acc/Dmg(27), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(33)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 41: Shin Breaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx(42), Achilles-ResDeb%(43), Achilles-DefDeb/Rchg(45)
Level 44: Focused Accuracy -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Grant Cover -- SW-ResDam/Re TP(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(34)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 14.44% Defense(Fire)
  • 14.44% Defense(Cold)
  • 10.69% Defense(Energy)
  • 10.69% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 15.38% Defense(Ranged)
  • 13.5% Defense(AoE)
  • 55% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 73.75% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 180.7 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • 15% (0.25 End/sec) Recovery
  • 52% (2.9 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 6.14% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 20% RunSpeed
  • 1% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Heavy Blow)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Deflection)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Sweeping Cross)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Combat Readiness)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Numina's Convalescence
(True Grit)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Rib Cracker)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Stupefy
(Boxing)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Detonation
(Spinning Strike)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(One with the Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(One with the Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Crushing Impact
(Shin Breaker)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Achilles' Heel
(Shin Breaker)
  • 1.5% DamageBuff(All)
Adjusted Targeting
(Focused Accuracy)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Shield Wall
(Grant Cover)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints



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Posted

I recommend taking Crushing Uppercut if you are trying to make an AV killer. It will be your best ST attack especially when it is at Combat Lvl 3. HamiOs in Active Defense will be useless when i22 hits this Tuesday as devs fixed the exploit. Get a set of the scrapper ATO for a slight increased chance to critical. Musculature would be the way to go if you can manage your endurance without Cardiac.

This is the build I would roll with. Swap the Hecatombs in Shin Breaker for the ATO set (5/6 + Achilles Heel). I just put it in to easily see the full recharge bonuses, Hasten is 10s off perma. Made to work with the T4 Musculature Radial. Attack chain would be SB-RC-SC-SB-RC-CU-repeat:

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