For those that don't know I am committed to posting this post once a month in an attempt to get some attention to this issue. Sadly I just do not see why it is such an issue for Developers. I'm not going to be foolish to say that with a few lines of code this could be fixed, but I find it odd that they can redo an entire zone but just can't fix this LONG standing issue with this power. I completely understand this might not be a big issue since it is a power not used or picked up that much, but again it is not used or picked up much because of the issues it has or issues newer players quickly learn it has.
So without further ado, Marches Group fly post
Group Fly is a very nice power, but very unusable in a group the way it is ATM.
Here are a few suggestions:
1. Allow players to click the buff off
2. Allow for a option in the interface right below the teleport option to disable group fly.
Gripe: I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.
Understanding that making changes to the interface seem to be a big deal. So I think suggestion number 3 would be a decent temp fix for at least the next 3 to 5 years until you guys figure out how to do it in the interface.
3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.
Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission or doing an incarnate mission like you can your interface. But least its something. Its a start in the right direction.
For those that don't know I am committed to posting this post once a month in an attempt to get some attention to this issue. Sadly I just do not see why it is such an issue for Developers. I'm not going to be foolish to say that with a few lines of code this could be fixed, but I find it odd that they can redo an entire zone but just can't fix this LONG standing issue with this power. I completely understand this might not be a big issue since it is a power not used or picked up that much, but again it is not used or picked up much because of the issues it has or issues newer players quickly learn it has.
So without further ado, Marches Group fly post
Group Fly is a very nice power, but very unusable in a group the way it is ATM.
Here are a few suggestions:
1. Allow players to click the buff off
2. Allow for a option in the interface right below the teleport option to disable group fly.
Gripe: I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.
Understanding that making changes to the interface seem to be a big deal. So I think suggestion number 3 would be a decent temp fix for at least the next 3 to 5 years until you guys figure out how to do it in the interface.
3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.
Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission or doing an incarnate mission like you can your interface. But least its something. Its a start in the right direction.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives