Critique wanted: MA/DA Scrapper
I'll throw my 2 influence in here, as I know Dark Armor pretty well.
I can't actually open the build, as I don't have Mid's on my work computer, but I know what most of the sets do so I can help a bit.
First off, I'm going to mention this because I think you may be under a misconception on something: You DO realize you can use an IO set more than one time in a build, don't you?
From the top down:
-Storm Kick is slotted fine.
-Titanium Coating is a terrible set if you're building for S/L defense. For 6 slots you get 1.25% S/L. Reactive Armor gives you the same amount in 4, and gives you E/N defense as well (which you want because Energy is your weakest resistance)
-Kinetic Combat instead of Touch of Death in Cobra Strike.
(Between those two slotting changes, you've saved 4 slots to put somewhere else.)
-Murky Cloud is fine
-Pull 3 slots from Focus Chi and replace the remaining with 2 Rectified Reticle and a generic Recharge IO.
-Crane Kick is fine.
-Take 3 of the slots you've saved and put another set of Reactive Armor in Obsidian Shield. 3 reasons: 1) you want end reduction in it, 2) it will give you more defense, and 3) it is also your Psionic resistance toggle, so you want some resistance slotting in it as well.
-Don't waste money on an IO for Boxing, as I assume you don't plan on using it.
-Stick the remaining 4 slots you've saved in Tough and add yet another set of Reactive Armor.
-Kinetic Combat in CAK.
-Add a Kismet +Acc to Combat Jumping. Add a KB protection from either Karma or Blessing of the Zephyr as well. You want at least 12 points of KB protection on a Dark Armor.
-Now, here's a slotting I like for Dark Regen: 3 Eradication (acc/Rech, Dam/Rech, Acc/Dam/Rech), and 3 Theft of Essence. You want one of those Theft of Essence to be the Chance for +End. I'll explain why. That proc checks to fire once for every target in range of the power when you use it, and has a 20% chance to fire for each one. The best part? It can go off multiple times in one use, meaning it will occasionally GAIN endurance for you and will consistently reduce the amount you spend on the power (which has a huge end cost). The Eradication will give you E/N defense, which you want more of.
-Move the slot the 3 piece LotG is in in Cloak of Darkness over to Weave, and put a Def/End in it.
-Assuming you have Fly for concept. Put a Blessing of the Zephyr KB protection in it instead.
-I like 4 Eradication in Dragon's Tail, with the remaining 2 filled with a random pair of IOs. More E/N defense.
-Drop the Chance for +To Hit from Cloak of Fear, it's pretty much useless.
-Petrifying Gaze is fine, that's how I'd slot it too.
-Hasten is taken a little late. I'd look into it a little further and see if you actually need it.
-Do NOT Put the Miracle +Recovery in Soul Transfer. It only works when you use the power, and you have to die to use that power. Put it in health Instead. I'd put 3 Eradication in here instead. It gives you HP back for each target you hit with it, and stuns the bejeezus out of them, so you don't really need to slot it for healing.
-At least 3 Thunderstrike in Dark Blast. It's a damage power, slot it like one.
-You only need 4 Enfeebled Operation to get the S/L defense bonus. I'd pull the other 2 slots and put them elsewhere.
-Health looks fine, but I'd add a slot for the Miracle.
-Put another slot in Stamina.
Hope that helps you out.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I agree with most of Claws' points. I like a little more accuracy than 4 kin combats gives, and like to use the erad quad for a smidgen more end redux if I'm using it in dark regen.
I have an ma/da, and I really like OG on it. Yep, it makes stuff wander. Get into the habit of tapping 'F' as you select your targets and it's not that big a deal. It's fun for me to be able to neuter most of a x8 spawn and to one-shot-stun bosses.
here's a link to what I did with mine if you're interested, I'll drop one of the botz for an extra lotg when the enzyme changes hit.
http://boards.cityofheroes.com/showthread.php?t=260325
One critique: C&E is off the mark about one thing: Storm kick is the (mechanical) reason to use martial arts in the first place. It is a phenomenal attack. It should be the centerpiece of your chain regardless of your global recharge level. I strongly suggest using scrapper's strike in that rather than eagle's claw if you can't put hecatomb in storm kick instead. Another option to consider would be going three and three, by which I mean three scrapper's strike in storm kick and three in eagle's claw, perhaps. That way both of the powers benefit from the purple enhancement values at 50, you get a staggering 10% s/l defense out of the deal which goes nicely with the 6% hp you also get, and all you give up is a single ultimate recharge bonus.
If you don't want to worry about that, six pieces in one attack is totally fine, but please make sure that that attack is storm kick! You won't regret it.
Good point on the Scrapper's Strike, I'd completely forgot to mention it.
Given the option, I'd probably opt to split it 3 and 3 between 2 different powers and make all of them Superior. (which will crank the S/L defense from it up to 5% for each)
After that I'd look into whichever set gives E/N defense for 3 slots (Smashing Haymaker? Pounding Slugfest?) for the remaining 3 slots. This is of course assuming you didn't max out on that bonus with all the Reactive Armors. (which gives the same bonus)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've built this up in MIDs and am planning to respec into it. Eagle's Claw is blank because it will contain the new Scrapper's ATO (all six) and MIDs doesn't support that yet.
I've build for S/L defense and recharge. I have T4 Cardiac as my Alpha, so guard against Endurance issues.
Hero Plan by Mids' Hero Designer 1.953
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Cerulean Shadow-work: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Dark Embrace- (A) Titanium Coating - Resistance/Endurance: Level 50
- (3) Titanium Coating - Resistance/Recharge: Level 50
- (23) Titanium Coating - Endurance/Recharge: Level 50
- (25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (43) Titanium Coating - Resistance: Level 50
- (43) Titanium Coating - Endurance: Level 50
Level 2: Cobra Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (15) Touch of Death - Damage/Endurance/Recharge: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
Level 4: Murky Cloud- (A) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (46) Reactive Armor - Endurance: Level 40
- (46) Reactive Armor - Resistance/Endurance: Level 40
Level 6: Focus Chi- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Crane Kick- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Knockdown Bonus: Level 35
- (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
Level 10: Obsidian Shield- (A) Impervious Skin - Status Resistance: Level 30
Level 12: Boxing- (A) Damage Increase IO: Level 50
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (17) Steadfast Protection - Knockback Protection: Level 30
Level 18: Crippling Axe Kick- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (19) Smashing Haymaker - Damage/Endurance: Level 35
- (19) Smashing Haymaker - Damage/Recharge: Level 35
- (36) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 20: Dark Regeneration- (A) Theft of Essence - Healing: Level 30
- (21) Theft of Essence - Healing/Recharge: Level 30
- (21) Theft of Essence - Accuracy/Healing: Level 30
- (23) Theft of Essence - Accuracy/Endurance/Healing: Level 30
Level 22: Cloak of Darkness- (A) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
Level 26: Fly- (A) Flight Speed IO: Level 50
Level 28: Dragon's Tail- (A) Obliteration - Damage: Level 50
- (29) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Cloak of Fear- (A) Siphon Insight - ToHit Debuff: Level 50
- (31) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (31) Siphon Insight - Accuracy/Recharge: Level 50
- (31) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (34) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (37) Siphon Insight - Chance for +ToHit: Level 50
Level 32: Eagles Claw- (A) Empty
- (33) Empty
- (33) Empty
- (33) Empty
- (34) Empty
- (34) Empty
Level 35: Petrifying Gaze- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (40) Basilisk's Gaze - Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 38: Hasten- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
Level 41: Soul Transfer- (A) Miracle - Heal: Level 40
- (42) Miracle - +Recovery: Level 40
Level 44: Dark Blast- (A) Cloud Senses - ToHit Debuff: Level 30
- (45) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (45) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (50) Cloud Senses - Chance for Negative Energy Damage: Level 30
Level 47: Tenebrous Tentacles- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (48) Enfeebled Operation - Endurance/Immobilize: Level 50
- (48) Enfeebled Operation - Accuracy/Endurance: Level 50
- (48) Enfeebled Operation - Immobilize/Range: Level 50
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 49: Night Fall- (A) To Hit Debuff IO: Level 50
------------Level 1: Brawl
- (A) Damage Increase IO: Level 50
Level 1: Critical HitLevel 1: Sprint
- (A) Run Speed IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - Heal: Level 40
- (39) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (43) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (39) Performance Shifter - EndMod: Level 50
Level 2: Rest- (A) Healing IO: Level 50
Level 4: Ninja RunMy Mission Architect arcs:
Attack of the Toymenator - Arc # 207874
Attack of the Monsters of Legend - Arc # 82060
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