Dark Armor/Fiery Melee


Dechs Kaison

 

Posted

While my DA/FM Tank is only 39, I am greatly enjoying him and suspecting he will be the next character I run up to 50 once I have gotten my current scrapper there. I have gotten past the starving for endurance phase, but he can still drink it down if I get too happy with area attacks or am forced to heal a few times. Sanity suggests I choose Energy Master for his epic power set but I would like to stick to theme (demon soul stuck in a Hellion body). I suppose if someone can suggest a way to radically up recovery without screwing over defenses I'm game though.

Anyway, if anyone can suggest tweaks, I'd be appreciative.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Pitchfire: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- ResDam(A), ResDam(11), ResDam(13), S'fstPrt-ResDam/Def+(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(31)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9), Theft-+End%(33), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(34)
Level 10: Fly -- Empty(A)
Level 12: Obsidian Shield -- ResDam(A)
Level 14: Murky Cloud -- ResDam(A), ResDam(17), ResDam(17)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- EndRdx(A), ResDam(21), ResDam(21), ResDam(27)
Level 20: Taunt -- Acc(A)
Level 22: Combat Jumping -- Krma-ResKB(A)
Level 24: Cloak of Darkness -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 32: Weave -- EndRdx(A), DefBuff(42), DefBuff(43), DefBuff(43)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Acc(A), Dmg(48), Dmg(48), Dmg(48)
Level 49: Soul Transfer -- RechRdx(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(19), EndMod(19)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Under construction