Inv/SS (perma DP) need critique, help me work in Spring Attack?


Hyperstrike

 

Posted

This is a variation on the build I'm currently running.

I was trying to focus on recharge to get perma-DP and was trying for perma-Hasten to have footstomp and rage up as much as possible.

I couldn't make perma-hasten without purples, which I don't want to use in this build because I have other toons that have priority on purples (like my dominator). Still with Agility I'm only 9s off

I also wanted the ability to stealth, as I want to do a lot of speed TFs, and "Tank-Stealth" has a tendency to get my teammates killed.

I think I'd like to try to work in Spring Attack as an addition AoE (although the recharge is still almost a minute) but I haven't come up with slots for it

Am I overslotting Rage and Invincibility? I see a lot of builds that use fewer slots, but they're the cornerstones of the sets and I want to fight those purple bosses...


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Ghost of the Well: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(3), C'ngImp-Acc/Dmg/Rchg:35(7), C'ngImp-Acc/Dmg/EndRdx:35(40), C'ngImp-Dmg/EndRdx/Rchg:35(43)
Level 2: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(48)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam/Rchg:40(11)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(13), Dct'dW-Heal/Rchg:40(15), Dct'dW-Heal:40(17), Dct'dW-Rchg:40(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+:25(A), LkGmblr-Def:43(46)
Level 14: Super Jump -- Winter-ResSlow:38(A)
Level 16: Stealth -- LkGmblr-Rchg+:38(A)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), AdjTgt-ToHit/EndRdx:50(19), LkGmblr-Rchg+:33(37)
Level 20: Knockout Blow -- Mako-Acc/Dmg:38(A), Mako-Dmg/EndRdx:38(23), Mako-Dmg/Rchg:38(25), Mako-Acc/EndRdx/Rchg:38(37), Mako-Acc/Dmg/EndRdx/Rchg:38(37), Mako-Dam%:38(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 24: Taunt -- Mocking-Taunt:38(A), Mocking-Taunt/Rchg:38(29), Mocking-Taunt/Rchg/Rng:38(29), Mocking-Acc/Rchg:38(34), Mocking-Taunt/Rng:38(45), Mocking-Rchg:38(46)
Level 26: Tough Hide -- LkGmblr-Rchg+:25(A), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx:38(27), LkGmblr-Def/Rchg:38(43)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), AdjTgt-ToHit/Rchg:50(31), RechRdx-I:50(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 32: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:38(34), LkGmblr-Def/EndRdx:38(34), LkGmblr-Def/EndRdx/Rchg:37(36)
Level 35: Resist Energies -- Aegis-ResDam/EndRdx:43(A), Aegis-ResDam/Rchg:43(36), Aegis-ResDam:43(36)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), C'ngBlow-Acc/Dmg:42(39), C'ngBlow-Dmg/EndRdx:41(46), C'ngBlow-Acc/Rchg:35(48)
Level 41: Hurl -- Thundr-Acc/Dmg:38(A), Thundr-Dmg/EndRdx:38(42), Thundr-Dmg/Rchg:38(42), Thundr-Acc/Dmg/Rchg:38(42), Thundr-Acc/Dmg/EndRdx:38(45), Thundr-Dmg/EndRdx/Rchg:40(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:50(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:20(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:50(21), EndMod-I:50(21)


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Posted

The levels for most bonus sets is at 38 for examplaring down to 35 which I do a lot.
some of the weird levels (like seeing a lvl36 in a set of 38s) is because they reflect my existing build and I used the levels I had in storage or could buy at the time.

I'm probably 1-2% below optimized IO levels (generally lvl50)


 

Posted

Stealth isn't going to work, you're going to have to turn off Invincibility or you'll auto-aggro stuff anyhow, killing Stealth.

Here's a mod of the build I have Hyperstrike on. Hyper uses just three Recharge IOs.

Note that the frankenslotted stuff (Spring Attack and Foot Stomp and the Crushing Impacts slotted to fill out your KinCombats) don't NEED to be L35 stuff. Because there's no set bonuses there you care about. And the Eradications are already L30. Also, common IOs you slot at max level for max effect. They're only there for stat enhancement, not set bonuses.

DP isn't quite perma outside of Hasten unfortunately. But it should be close enough that you really won't miss the difference. Additionally, you're sitting within .2% of softcap for S/L/E/N with 1 enemy in range.

That and maybe trade Resist Elements and Hasten so you have Hasten available at L35.




Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(3), RctvArm-ResDam/Rchg:35(3), RctvArm-EndRdx/Rchg:35(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/Rchg:50(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(11), Dct'dW-Heal/Rchg:35(11), Dct'dW-Heal/EndRdx/Rchg:35(36), Dct'dW-Rchg:35(50)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/Rchg:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(17), RctvArm-ResDam/Rchg:35(17), RctvArm-ResDam/EndRdx/Rchg:35(19), GA-3defTpProc:35(45)
Level 10: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:35(19), Mocking-Taunt/Rchg/Rng:35(21), Mocking-Acc/Rchg:35(21), Mocking-Taunt/Rng:35(23), Mocking-Rchg:35(23)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(25)
Level 14: Tough -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(25), RctvArm-ResDam/Rchg:35(27), RctvArm-ResDam/EndRdx/Rchg:35(27)
Level 16: Resist Physical Damage -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(29), Aegis-ResDam/Rchg:35(29)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(31)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Dmg/EndRdx:35(31), C'ngImp-Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:35(33)
Level 22: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(34)
Level 24: Super Jump -- Winter-ResSlow:35(A)
Level 26: Tough Hide -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(31), DefBuff-I:50(34)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 32: Resist Energies -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(36), Aegis-ResDam/Rchg:35(36)
Level 35: Resist Elements -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(37), Aegis-ResDam/Rchg:35(37)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:35(A), Thundr-Acc/Dmg/EndRdx:35(48), Thundr-Dmg/EndRdx/Rchg:35(48), Thundr-Acc/Dmg:35(48), Thundr-Dmg/EndRdx:35(50), Thundr-Dmg/Rchg:35(50)
Level 49: Physical Perfection -- P'Shift-End%:35(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Numna-Heal:35(42), Mrcl-Rcvry+:35(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:35(A), EndMod-I:50(43), EndMod-I:50(43)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Posted

I know, I turn off invincibility whenever I want to stealth with my current build, which uses superspeed + IO for invisibility, then I can turn it back on at my destination. I almost always remember


I've seen Hyper's build in a different thread (a few threads down) and I've been using it for inspiration for a build that uses Spring Attack (no stealth though). Mostly what I lose is a lot of the +Acc and +toHit from my original build. Maybe that went overboard, I never know how to tell, I just want to be able to hit +4s reliably.

still playing with it