Please Help a Electric/Titan Weapon Tank build


Charnage

 

Posted

This is my attempt to get the resist values of my tank as high as possible. This is not a "need it Now!!" build, but one to work towards. Anyone have suggestions as to what to change to get to that goal?

Thanks,
Charnage

Hero Plan by Mids' Hero Designer 1.953
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Kon Gol: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Pyre Mastery
Hero Profile:

Level 1: Charged Armor

  • (A) Impervium Armor - Psionic Resistance: Level 40
  • (3) Impervium Armor - Resistance/Endurance: Level 40
  • (15) Impervium Armor - Resistance/Recharge: Level 40
  • (15) Impervium Armor - Endurance/Recharge: Level 40
  • (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (17) Impervium Armor - Resistance: Level 40
Level 1: Defensive Sweep
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (3) Scirocco's Dervish - Damage/Endurance: Level 50
  • (19) Scirocco's Dervish - Damage/Recharge: Level 50
  • (19) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
  • (21) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
Level 2: Lightning Field
  • (A) Scirocco's Dervish - Damage/Endurance: Level 50
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (23) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (23) Fury of the Gladiator - Accuracy/Damage: Level 50
  • (29) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 4: Conductive Shield
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (5) Impervium Armor - Resistance/Recharge: Level 40
  • (5) Impervium Armor - Endurance/Recharge: Level 40
  • (11) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (13) Impervium Armor - Resistance: Level 40
  • (13) Impervium Armor - Psionic Resistance: Level 40
Level 6: Static Shield
  • (A) Impervium Armor - Psionic Resistance: Level 40
  • (7) Impervium Armor - Resistance/Endurance: Level 40
  • (7) Impervium Armor - Resistance/Recharge: Level 40
  • (9) Impervium Armor - Endurance/Recharge: Level 40
  • (9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Impervium Armor - Resistance: Level 40
Level 8: Titan Sweep
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (31) Scirocco's Dervish - Damage/Endurance: Level 50
  • (31) Scirocco's Dervish - Damage/Recharge: Level 50
  • (31) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
  • (33) Fury of the Gladiator - Damage/Recharge: Level 50
Level 10: Grounded
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (33) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 12: Energize
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (34) Doctored Wounds - Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Heal/Recharge: Level 50
  • (34) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Crushing Blow
  • (A) Hecatomb - Chance of Damage(Negative): Level 50
  • (48) Hecatomb - Damage/Endurance: Level 50
  • (48) Hecatomb - Accuracy/Recharge: Level 50
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (50) Mako's Bite - Damage/Recharge: Level 50
Level 18: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 20: Build Momentum
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (33) Adjusted Targeting - Recharge: Level 50
  • (43) Adjusted Targeting - Endurance/Recharge: Level 50
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (25) Impervium Armor - Resistance/Endurance: Level 40
  • (25) Impervium Armor - Resistance/Recharge: Level 40
  • (27) Impervium Armor - Endurance/Recharge: Level 40
  • (27) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (29) Impervium Armor - Psionic Resistance: Level 40
Level 26: Power Sink
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (37) Performance Shifter - EndMod/Recharge: Level 50
Level 28: Rend Armor
  • (A) Hecatomb - Damage: Level 50
  • (40) Hecatomb - Damage/Recharge: Level 50
  • (40) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 30
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Power Surge
  • (A) Resist Damage IO: Level 50
Level 35: Ring of Fire
  • (A) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (36) Gravitational Anchor - Immobilize: Level 50
  • (36) Gravitational Anchor - Immobilize/Recharge: Level 50
Level 38: Arc of Destruction
  • (A) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (39) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (40) Scirocco's Dervish - Damage/Recharge: Level 50
  • (46) Armageddon - Damage: Level 50
Level 41: Char
  • (A) Unbreakable Constraint - Hold: Level 50
  • (42) Unbreakable Constraint - Hold/Recharge: Level 50
  • (42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
Level 44: Whirling Smash
  • (A) Armageddon - Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Recharge: Level 50
  • (45) Armageddon - Chance for Fire Damage: Level 50
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 47: Taunt
  • (A) Taunt Duration IO: Level 50
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Resilient Total Core Revamp
------------

Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (37) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Momentum

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210 50s and still counting!

 

Posted

looks good. You've got 2.52% fire/cold resist and 4% recov six times, so the 6th of each isn't counting.

You might also consider raising your HP. You could easily slap another 200 HP on the build and that's "effectively" raising your damage resistance to ALL...kinda >.>

raising your HP also raises your regen and the amount you heal (because they are percentage's of your max HP).

If it were me I'd try to get five of the 2.25% hp bonuses (Deva in RoF and Erad's in place of the Scirocco's). That'd probably change the build more than you were wanting tho..


perma jump is ---> /up 1