KM/Ninj i22 build help


BrandX

 

Posted

I'm not to familiar with Stalkers I'll admit, so this build might be a ways off. I plan on using Ninja run so that might explain some weird power picks (Teleport at 49) The Hecatomb set takes the place of a Catalyzed ATO set. One thing that worries me is only having 1.5k HP,if it's not that big a deal then alright. Any ideas are welcome =D

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

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Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dmg/Rchg(19)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(9), Krma-ResKB(48)
Level 6: Assassin's Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13)
Level 8: Build Up -- GSFC-Build%(A)
Level 10: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(19)
Level 12: Placate -- RechRdx-I(A)
Level 14: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 20: Kuji-In Sha -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal/EndRdx(29), Dct'dW-Rchg(29)
Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(23), ExStrk-Dam%(31)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(34)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Apoc-Dam%(36)
Level 28: Weave -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(37), S'dpty-Def(37), S'dpty-Def/EndRdx/Rchg(39), S'dpty-EndRdx(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(40), S'dpty-Def(50), S'dpty-EndRdx(50), S'dpty-Def/EndRdx/Rchg(50)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(42), Mako-Dam%(42)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43), CoPers-Conf%(48)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45)
Level 44: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Teleport -- Jnt-EndRdx/Rng(A)
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Maybe it was just some of the enemies I was fighting, but 1.5k HP was noticable even with softcapped defenses imo.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

This is the best I think I could do without going over my budget. Little less recharge, little more HP.

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The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Here's what I'm playing (set of ATO in AS). 1600 HP with accolades, pve softcap with alpha slot. Really fun to play Like BrandX, when you're softcapped and got over 1,5k you're safe especially with a clicky heal.

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@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

the hp difference is noticable, but with the new changes on beta with the whole focus/as crit stuff, i demolish x6s so fast that it puts my fireball>FSC on my scrapper to shame...

my claws/sr has an attack chain of AS>focus>slash>swipe>(if i dont have a 3rd focus ill use swipe again)AS repeat

no endurance drain


 

Posted

You read my mind! I was thinking about making a KM/Nin, but I was really surprised to see that the Stalker base-damage is significantly lower then the scrapper base damage. Does having AS, and Build-Up really make up for this? Even with the I22 changes?

I would have rather rolled MA, but, you know, a complete lack of AoE damage just isn't an option.


 

Posted

Quote:
Originally Posted by Colt_Martin View Post
You read my mind! I was thinking about making a KM/Nin, but I was really surprised to see that the Stalker base-damage is significantly lower then the scrapper base damage. Does having AS, and Build-Up really make up for this? Even with the I22 changes?

I would have rather rolled MA, but, you know, a complete lack of AoE damage just isn't an option.
Having AS seems to make a big difference. And Stalkers are what? 4th in line for highest damage mod? With Blasters, Doms, and of course Scrappers having higher?

Will depend on dets, if you just mean KM. What was some KM times for Scrappers without interface procs or Musculature Alpha slot?


BrandX Future Staff Fighter
The BrandX Collection